texture.baseTexture.wrapMode=PIXI.WRAP_MODES.REPEAT;
s.position = myPoint; // COPYING ASSIGNMENT! in v3 that was reference
s2.position = myPoint; //shadow sprite , same coord
myPoint.x = 10; //wont work. ha-ha
s.anchor = myPoint ; // DONT do that please! we will fix it later
texture.baseTexture.mipmap=false;
Thanks for that @ivanpopelyshev ! To all - if you find anything els please feel free to add it here. I think we have most bases covered at this point! 馃憤
Would we move this to a Wiki page instead of an Issue?
Is Pixi4 actually not understanding comments in shaders source code ?
The new system finds uniforms even when they are commented out...
Is Pixi4 actually not understanding comments in shaders source code ?
The new system finds uniforms even when they are commented out...
That is correct, it does not account for comments. You should open a separate bug, and we should not do source parsing and just use the results of the compiled shader instead.
Please contribute to https://github.com/pixijs/pixi.js/wiki/Pixi-v4-Migration-Guide
Anyone who find things to add to the guide can add them in the wiki here: https://github.com/pixijs/pixi.js/wiki/Pixi-v4-Migration-Guide
@ivanpopelyshev can you move your stuff to the wiki please?
Closing this for now.
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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Would we move this to a Wiki page instead of an Issue?