When drawing a circle (or arc) with
Placing a circle in the left top corner, to fit exactly, without setting the origin.
Expectation:
this.add.circle(200, 200, 200, 0xff0000);
What is needed in this Version:
this.add.circle(300, 300, 200, 0xff0000);
See your own example:
http://labs.phaser.io/view.html?src=src/game%20objects/shapes/blend%20modes.js&v=3.18.1
Btw. it would be nice, if the version could also be set in the editor for the examples.
I believe this is intended behaviour in order to be consistent with other objects (which all default their origins to 0,0). If you need to position your circle from its centre then change the origin.
The editor version can be set, just change the query parameter.
Actually, see the test case in this pen. The circle's origin is not changed and its coordinates are at the center of the canvas, but it is not rendered where you'd expect. Additionally, it only happens with the WebGL renderer. If you set the type in the config to Phaser.CANVAS, the circle will appear where it's supposed to.
I suspect that the indirect cause of this is commit 382afd6, coupled with the offset applied in the updateData method of the Arc, however, I haven't looked much further into this.
I can confirm that change of position in circles.
My app before the changes:

after 3.18

Both of them are setOrigin(0.5)
Can confirm, you can see the differences if you alternate between the links provided above:
http://labs.phaser.io/view.html?src=src/game%20objects/shapes/blend%20modes.js&v=3.17.0
http://labs.phaser.io/view.html?src=src/game%20objects/shapes/blend%20modes.js&v=3.18.1
Setting setOrigin(0.25) fix this. But i think it's a temporary fix
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Most helpful comment
Actually, see the test case in this pen. The circle's origin is not changed and its coordinates are at the center of the canvas, but it is not rendered where you'd expect. Additionally, it only happens with the WebGL renderer. If you set the
typein the config toPhaser.CANVAS, the circle will appear where it's supposed to.I suspect that the indirect cause of this is commit 382afd6, coupled with the offset applied in the
updateDatamethod of the Arc, however, I haven't looked much further into this.