would you please add an optional parameter for scene.time.addEvent (Clock class) method so that I can pass my generated TimeEvent object directly? so that I can use a pool to manage my time events and re-use them.
my situation is in a rapid loop.
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and a way to cancel the generated individual time event.
it seems there is only clearPendingEvents and removeAllEvents...
cough only nearly 2 years late, but hey, this feature just landed in 3.50 :D
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cough only nearly 2 years late, but hey, this feature just landed in 3.50 :D