I confirm the bug, also with firefox, chrome in iOS 12.1.2
Confirm same issue on iOS 12.1.4.
Hi @danielemichieletto & @odvnpx, do you have the same hardware as sjscotti (Iphone 8+ or Iphone X)? Trying to narrow this down and want to determine if it is hardware as @sjscotti suggested. If it is hardware, then maybe it's connected to the A11 Chip?
@stalgiag hey, my device is an iPhone XR.
@stalgiag https://github.com/stalgiag hey, my device is an iPhone 8 and iphone 6s
Il giorno 18 feb 2019, alle ore 20:59, Stalgia Grigg notifications@github.com ha scritto:
Hi @danielemichieletto https://github.com/danielemichieletto & @odvnpx https://github.com/odvnpx, do you have the same hardware as sjscotti (Iphone 8+ or Iphone X)? Trying to narrow this down and want to determine if it is hardware as @sjscotti https://github.com/sjscotti suggested. If it is hardware, then maybe it's connected to the A11 Chip https://en.wikipedia.org/wiki/Apple_A11?
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a workaround of the problem is to use vertex instead of plane and set first textureMode(NORMAL);
beginShape();
vertex(-larg, -alt, 0, 0);
vertex(larg, -alt, 1, 0);
vertex(larg, alt, 1, 1);
vertex(-larg, alt, 0, 1);
endShape();
apparently the workaround doesn't work
in https://rich.gg I I replace all the rect() with the Shapes as described above and... it didn't fix the probleme
:(
this work for me: http://dotcode.it/p5_iphone8/
this work for me: http://dotcode.it/p5_iphone8/
@danielemichieletto
Would you try this variation of your code
https://rich.gg/iPhone8r/
Only difference is, at line 84/85 I added
fill(255);
box(100);
@stalgiag
Would it help knowing that
this works : http://dotcode.it/p5_iphone8/
this doesn't: https://rich.gg/iPhone8r/
and that the difference is
adding a 3D object (model or primitive)
makes the reste of the render unable to display textured objects
?
@rich-gg so odd.
Sorry I haven't made any progress on this yet. I am working on something else currently. This is still a priority. I just need to get my hands on one of these devices.
Obviously if anyone owns an Iphone 8+ and is interested in working on WebGL stuff then help is very welcome. Otherwise, I'll investigate as soon as I am able.
I wish that detail I just posted, about
the render being affected by
the presence of a model() or a 3D primitive
prior to the render of a textured object
can help the bug investigation
thanks for the good work :)
I just verified that the fix mentioned at https://github.com/processing/p5.js/issues/3518 that is in the new version located at https://raw.githack.com/stalgiag/stalgiag.github.io/master/p5.min-master-5-21-19.js has fixed the problem I originally identified. Does anyone know when this fix will be in the production version of p5.js?
And thanks for making the fix!