P5.js: Implement point() for webgl mode

Created on 21 Sep 2017  路  5Comments  路  Source: processing/p5.js

Nature of issue?

  • [ ] Found a bug
  • [ ] Existing feature enhancement
  • [x] New feature request

Most appropriate sub-area of p5.js?

  • [ ] Color
  • [ ] Core
  • [ ] Data
  • [ ] Events
  • [ ] Image
  • [ ] IO
  • [ ] Math
  • [ ] Typography
  • [ ] Utilities
  • [x] WebGL
  • [ ] Other (specify if possible)

Feature enhancement details:

point() only works in 2D mode currently, but it would be great for WEBGL mode, too.

this is a somewhat self-contained issue and would be great for a new contributor who wants to write some webgl code, but maybe a little more work than some of the other issues I've labeled with level:beginner. see: WebGL Module Architecture for relevant documentation.

GSOC webgl help wanted moderate

All 5 comments

Hi, I'd really like to volunteer do this one.
I actually attempted this a little while ago (when working through some or other example processing sketch in Matt Pearson's book and found point wasn't implemented) but stopped when I heard the WebGL layer was being reworked.

yay! go for it!

Any update on this?

Hi @fractalfrenzy (and @kjhollen, I suppose :) )
I've fallen a bit behind on this - wasn't as quick a patch as I'd imagined (required quite a bit more reading through the source, and reading about WebGL, than I'd anticipated - but that probably speaks to the lacunae in my own knowledge than the difficulty of the task itself).

I'm still planning on getting to this - but if anyone else wants to have a go, please feel free.

added in webgl-gsoc-2018!

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