the notelock will have 166ms of leniency which is about 1ms less than 2 1/4s or 1 1/2 on 180bpm
this means that up to 166ms after the current time in gameplay will not have notelock
i suggest this because it will prevent cheesing on lower difficulties but it will not be as annoying on streams on higher difficulties as on stable
We will definitely be looking to add back some degree of note lock as long as it improves playability.
My suggestions for a more playable notelock:
My opinion on how notelock should work is this:
At time t, you may click a clickable object with a start time of t1 when:
And you may earn judgement on held objects:
spinner: any time
reverse, tick, tail: no clickable object with a start time after [slider end time + 1ms] has been clicked
@Karoo13 what you just said is more harsh than stable, which is not a direction we are looking to go.
Please avoid open-ended discussion of opinionated gameplay mechanics in this thread (and github in general). If you want to discuss game mechanics please do so on the forums.
You clearly failed to read criterion 2 in my post, it is less strict than stable, less strict than what millhi just suggested (for stream bpm below 380 at od10, 280 at od8), and disallows out-of-order judgement on non-2b patterns.
Your point 2 is how stable works. Point 1 is making it more strict.
Going to lock discussion here until we have an initial implementation present in the game.
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My suggestions for a more playable notelock: