Osu: Increasing / decreasing circle size over time mod proposal

Created on 2 Feb 2020  路  5Comments  路  Source: ppy/osu

Describe the new feature:
A mod that changes your CS over time. Similar to the wind-up and wind-down mod.

Proposal designs of the feature:
It could start of very small and gradually increase in size. I think this could be a _fun_ challenge for players. I also think such a mod could be combined with other mods.
The names for such a mod could be Grow or Shrink but they are already taken.

Not relevant for this proposal but if possible, maybe the CS could reflect the intensity of the song?

mods proposal

Most helpful comment

There's been of influx of requests for changing beatmap parameters and gameplay elements in different ways. Care needs to be taken in deciding whether something should be a mod and how it should be presented to the user, so that the mod collection does not become an inscrutable mess.

All 5 comments

Is it possible to use the existing ModTimeRamp class currently used by wind-up mod to scale the CS as the map progresses? Or is a new ramp class needed?

The circle size would need to be applied differently to each hitobject, so a new implementation is required.

There's been of influx of requests for changing beatmap parameters and gameplay elements in different ways. Care needs to be taken in deciding whether something should be a mod and how it should be presented to the user, so that the mod collection does not become an inscrutable mess.

The problem is, if one would decrease it to 0 and play a dense map (e.g. The Big Black) it would be VERY difficult.

You could limit it within reasonable limits. And it's not for ranked gameplay.

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