Osu: Mute hitsounds during rewind

Created on 24 Jul 2018  路  2Comments  路  Source: ppy/osu

Because 100s of hitsounds playing at the same time doesn't make for a _sound_ experience.

https://streamable.com/21r39

gameplay proposal

Most helpful comment

I think clicking on the timeline should time-warp instantly, not "super fast-forwarding" in the first place.

All 2 comments

I think clicking on the timeline should time-warp instantly, not "super fast-forwarding" in the first place.

My intention was to have the audio rate transform up then back to current speed while doing short seeks (<10 seconds?) and doing an instant seek for longer seeks.

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