logs:
database.log
network.log
performance.log
performance-gamethread.audio.log
performance-gamethread.draw.log
performance-gamethread.input.log
performance-gamethread.update.log
runtime.log
video:
https://drive.google.com/open?id=1EaXYADAhl28U7-PujJzYJykMuYBMTtZU
maybe it's connected to that this beatmap has shorter time before hitobjects appear (maybe another bug, i don't know, maybe this beatmap is build in that way)
update:
it occurs in beatmaps that have shorter time before hitobjects are drawn. that's not problem in only one beatmap
next example:
https://osu.ppy.sh/beatmapsets/629217#osu/1328734
update:
it occurs even if you're not clicking
"Freeze" (animation stops during fade-in) is intentional I think. What is the issue is the first hit object is already visible during fade-in.
This does not seem to be resolved completely. You can still see a circle fading in while the freeze is in place.
Which map are you testing with?
https://osu.ppy.sh/beatmapsets/629217#osu/1328734 normal difficulty
Additionally I've noticed this problem on quite a lot of maps now where it didn't occur before.
The beatmap you specify works correctly. Are you sure you are on the latest master?
Should be, else I would not see the change done by the PR related to this issue. I will make a video of what I see.
https://streamable.com/uhjoy the beginning of the slider is visible in the beginning.
Do you have a universal offset setting?
Global offset is 0ms.
Now reproducible on various maps not only with low AR ones.
I still cannot reproduce on any map, including the above one.
I'm using Windows.
Ah yes, it's definitely UO related. With a UO of zero on windows it is slightly visible.