Osu: Start time of some beatmaps are too late

Created on 15 Jul 2018  路  16Comments  路  Source: ppy/osu

logs:
database.log
network.log
performance.log
performance-gamethread.audio.log
performance-gamethread.draw.log
performance-gamethread.input.log
performance-gamethread.update.log
runtime.log

video:
https://drive.google.com/open?id=1EaXYADAhl28U7-PujJzYJykMuYBMTtZU

maybe it's connected to that this beatmap has shorter time before hitobjects appear (maybe another bug, i don't know, maybe this beatmap is build in that way)

gameplay

All 16 comments

update:
it occurs in beatmaps that have shorter time before hitobjects are drawn. that's not problem in only one beatmap
next example:
https://osu.ppy.sh/beatmapsets/629217#osu/1328734

update:
it occurs even if you're not clicking

"Freeze" (animation stops during fade-in) is intentional I think. What is the issue is the first hit object is already visible during fade-in.

This does not seem to be resolved completely. You can still see a circle fading in while the freeze is in place.

Which map are you testing with?

Additionally I've noticed this problem on quite a lot of maps now where it didn't occur before.

The beatmap you specify works correctly. Are you sure you are on the latest master?

Should be, else I would not see the change done by the PR related to this issue. I will make a video of what I see.

https://streamable.com/uhjoy the beginning of the slider is visible in the beginning.

Do you have a universal offset setting?

Global offset is 0ms.

Now reproducible on various maps not only with low AR ones.

I still cannot reproduce on any map, including the above one.

I'm using Windows.

Ah yes, it's definitely UO related. With a UO of zero on windows it is slightly visible.

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