Osu: Font and icons sometimes don't render correctly

Created on 11 Nov 2017  路  25Comments  路  Source: ppy/osu

s1

It's like the second time I've opened the client and the text acted a little bit weird.
My guess is that the problem is due to the fact that my monitor is 21:9 (osu! was set to full screen, unlimited frame rate).
Alt + tab or client restart did not solved the problem.
I had to reinstall using the .exe of the release.

high-priority

Most helpful comment

I've identified the cause for this one while doing some unrelated optimisation work!

All 25 comments

This seems like a one-time bug, since reinstalling fixed your issue.. Does the problem still persist? Try using the new release.

The problem still persist. Reinstalling will fix only the first time I open the game.
Btw I have to manually remove the files and re-open the install.exe. If I leave the older files it doesn't fix the problem.
I'm currently investigating on this because i think the real problem is the aspect ratio of the monitor.
I will soon try to switch to a 16:9 monitor

Try just changing the resolution of the game and if its still broken try the resolution of the monitor itself.

It's definitively the 21:9 aspect ratio that causes the problem, not even the resolution.
Still can't figure out what's happening. The logs are normal and no exceptions is thrown.

Does it happen when you run windowed?

@peppy No only on fullscreen and bordeless mode

At 2560x1080 right? I have previously tested at this resolution without issue, but I'll give it another test.

I'm running win 10 with the fall creators update, i use a display port cable and the monitor refresh rate is 60hz with freesync enabled, if this can help you figure it out

Actually, i never tried to disable freesync.

This is more likely due to your GPU running out of RAM to generate texture atlases (while also keeping render buffers for the screen resolution you're running at) than something specific to the resolution/refresh rate.

So i double checked and freesync wasn't enabled.
I have a GTX 970 4Gb (3.5 + 0.5) and 24Gb of system memory. I doubt is a lack of ram honestly

Have you checked runtime.log for any signs of problem? This would be the first place something would show up.

In the runtime.log nothing strange showed up really. I'll double check as soon as possible when I get back home.
Also i don't think i mentioned but the issue persisted even by building the solution on my own. Using the --tests argument the icons and texts are shown correctly (like in the TextAwesome test)

Quick side note, i don't think this is a spread problem and maybe i'm just missing something. No need to focus on this fix so much, i think.

I got the same issue on 1920x1080 60Hz screen. I'm playing fullscreen.

OS : Win10Pro build 1709.
CPU : Intel i5-4460 quadcore 3.2GHz 64bit
GPU : NVidia GeForce GTX 1050 ti oc 4GoVRAM
RAM : 8Go DDR3

runtime.log

26/01/2018 21:15:31: ----------------------------------------------------------
26/01/2018 21:15:31: Runtime Log for --------
26/01/2018 21:15:31: osu version unknown
26/01/2018 21:15:31: Running on Microsoft Windows NT 10.0.16299.0, 4 cores
26/01/2018 21:15:31: ----------------------------------------------------------
26/01/2018 21:15:31: GL Initialized
26/01/2018 21:15:31: GL Version:                 4.6.0 NVIDIA 388.71
26/01/2018 21:15:31: GL Renderer:                GeForce GTX 1050 Ti/PCIe/SSE2
26/01/2018 21:15:31: GL Shader Language version: 4.60 NVIDIA
26/01/2018 21:15:31: GL Vendor:                  NVIDIA Corporation
26/01/2018 21:15:31: GL Extensions:              GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
26/01/2018 21:17:16: Focus contention triggered by NotificationOverlay (320,0) 320x768.
26/01/2018 21:18:34: Focus contention triggered by ChannelSelectionOverlay (0,404) 1聽365x437.
26/01/2018 21:26:20: Focus contention triggered by MusicController (0,40) 400x130.

performance.log

26/01/2018 21:15:38: ----------------------------------------------------------
26/01/2018 21:15:38: Performance Log for ----------
26/01/2018 21:15:38: osu version unknown
26/01/2018 21:15:38: Running on Microsoft Windows NT 10.0.16299.0, 4 cores
26/01/2018 21:15:38: ----------------------------------------------------------
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 52,99ms to load and was not async!
26/01/2018 21:15:38: Drawable ["Thepyrocrafteur" OsuSpriteText (0,0) 0x0] took 82,06ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 85,56ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x10] took 85,64ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 134,99ms to load and was not async!
26/01/2018 21:15:38: Drawable [UserPanel (0,0) 1x70] took 183,65ms to load and was not async!
26/01/2018 21:15:38: Drawable [FillFlowContainer (0,0) 1x0] took 225,54ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 130,40ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 64,60ms to load and was not async!
26/01/2018 21:15:38: Drawable [Container (0,0) 1x1] took 68,52ms to load and was not async!
26/01/2018 21:15:39: Drawable [Container (0,0) 1x1] took 62,63ms to load and was not async!
26/01/2018 21:15:39: Drawable [Container (0,0) 1x1] took 61,16ms to load and was not async!
26/01/2018 21:15:39: Drawable [Container (0,0) 1x1] took 52,04ms to load and was not async!
26/01/2018 21:15:39: Drawable [Container (0,0) 1x1] took 59,01ms to load and was not async!
26/01/2018 21:17:39: Drawable [Editor (0,0) 1x1] took 65,91ms to load and was not async!
26/01/2018 21:17:39: Drawable [DrawableSlider (0,0) 0x0] took 67,40ms to load and was not async!
26/01/2018 21:17:40: Drawable [OsuEditRulesetContainer (0,0) 1x1] took 274,28ms to load and was not async!
26/01/2018 21:17:40: Drawable [Container (0,0) 1x1] took 274,93ms to load and was not async!
26/01/2018 21:17:40: Drawable [GridContainer+CellContainer (0,0) 0x0] took 274,96ms to load and was not async!
26/01/2018 21:17:40: Drawable [GridContainer (0,0) 1x1] took 293,81ms to load and was not async!
26/01/2018 21:17:40: Drawable [OsuHitObjectComposer (0,0) 1x1] took 466,21ms to load and was not async!
26/01/2018 21:17:40: Drawable [Composer content (Container) (0,0) 1x1] took 466,26ms to load and was not async!
26/01/2018 21:17:40: Drawable [GridContainer+CellContainer (0,0) 0x0] took 466,27ms to load and was not async!
26/01/2018 21:17:40: Drawable [GridContainer (0,0) 1x1] took 471,40ms to load and was not async!
26/01/2018 21:17:40: Drawable [Container (0,0) 1x1] took 471,41ms to load and was not async!
26/01/2018 21:17:40: Drawable [Compose (0,0) 1x1] took 473,14ms to load and was not async!
26/01/2018 21:17:54: Drawable [OsuHitObjectComposer (0,0) 1x1] took 112,56ms to load and was not async!
26/01/2018 21:17:54: Drawable [Composer content (Container) (0,0) 1x1] took 112,60ms to load and was not async!
26/01/2018 21:17:54: Drawable [GridContainer+CellContainer (0,0) 0x0] took 112,62ms to load and was not async!
26/01/2018 21:17:54: Drawable [GridContainer (0,0) 1x1] took 116,27ms to load and was not async!
26/01/2018 21:17:54: Drawable [Container (0,0) 1x1] took 116,29ms to load and was not async!
26/01/2018 21:17:54: Drawable [Compose (0,0) 1x1] took 116,31ms to load and was not async!
26/01/2018 21:18:11: Drawable [FillFlowContainer<ChannelListItem> (0,0) 1x0] took 50,48ms to load and was not async!
26/01/2018 21:18:11: Drawable [ChannelSection (0,0) 1x0] took 51,53ms to load and was not async!
26/01/2018 21:18:57: TextureAtlas size exceeded; generating new 4096x4096 texture

I took a look in performance-draw.log and seem that there's an eror

26/01/2018 21:15:37: | Slow frame on thread "Draw"
26/01/2018 21:15:37: |
26/01/2018 21:15:37: | * Thread time  : 6聽578ms
26/01/2018 21:15:37: | * Frame length : 1聽049ms (allowable: 48ms)
26/01/2018 21:15:37: |
26/01/2018 21:15:37: | Stack trace:
26/01/2018 21:15:37: |- HelperMethodFrame
26/01/2018 21:15:37: |- System.Threading.Thread.Sleep(Int32)
26/01/2018 21:15:37: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:37: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:37: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:37: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:37: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:37: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:37: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:37: |- GCFrame
26/01/2018 21:15:37: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:37: 
26/01/2018 21:15:38: | Slow frame on thread "Draw"
26/01/2018 21:15:38: |
26/01/2018 21:15:38: | * Thread time  : 7聽186ms
26/01/2018 21:15:38: | * Frame length : 632ms (allowable: 48ms)
26/01/2018 21:15:38: |
26/01/2018 21:15:38: | Stack trace:
26/01/2018 21:15:38: |- InlinedCallFrame
26/01/2018 21:15:38: |- InlinedCallFrame
26/01/2018 21:15:38: |- OpenTK.Graphics.ES30.GL.TexImage2D(OpenTK.Graphics.ES30.TextureTarget2d, Int32, OpenTK.Graphics.ES30.TextureComponentCount, Int32, Int32, Int32, OpenTK.Graphics.ES30.PixelFormat, OpenTK.Graphics.ES30.PixelType, IntPtr)
26/01/2018 21:15:38: |- osu.Framework.Graphics.OpenGL.Textures.TextureGLSingle.initializeLevel(Int32, Int32, Int32)
26/01/2018 21:15:38: |- osu.Framework.Graphics.OpenGL.Textures.TextureGLSingle.Upload()
26/01/2018 21:15:38: |- osu.Framework.Graphics.OpenGL.GLWrapper.Reset(OpenTK.Vector2)
26/01/2018 21:15:38: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:38: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:38: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:38: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:38: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:38: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:38: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:38: |- GCFrame
26/01/2018 21:15:38: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:38: 
26/01/2018 21:15:41: | Slow frame on thread "Draw"
26/01/2018 21:15:41: |
26/01/2018 21:15:41: | * Thread time  : 10聽166ms
26/01/2018 21:15:41: | * Frame length : 50ms (allowable: 26ms)
26/01/2018 21:15:41: |
26/01/2018 21:15:41: | Stack trace:
26/01/2018 21:15:41: |- InlinedCallFrame
26/01/2018 21:15:41: |- InlinedCallFrame
26/01/2018 21:15:41: |- DomainBoundILStubClass.IL_STUB_PInvoke(IntPtr)
26/01/2018 21:15:41: |- OpenTK.Platform.Windows.WinGLContext.SwapBuffers()
26/01/2018 21:15:41: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:41: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:41: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:41: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:41: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:41: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:41: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:41: |- GCFrame
26/01/2018 21:15:41: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:41: 
26/01/2018 21:15:43: | Slow frame on thread "Draw"
26/01/2018 21:15:43: |
26/01/2018 21:15:43: | * Thread time  : 12聽340ms
26/01/2018 21:15:43: | * Frame length : 32ms (allowable: 30ms)
26/01/2018 21:15:43: |
26/01/2018 21:15:43: | Stack trace:
26/01/2018 21:15:43: 
26/01/2018 21:15:44: | Slow frame on thread "Draw"
26/01/2018 21:15:44: |
26/01/2018 21:15:44: | * Thread time  : 13聽792ms
26/01/2018 21:15:44: | * Frame length : 71ms (allowable: 14ms)
26/01/2018 21:15:44: |
26/01/2018 21:15:44: | Stack trace:
26/01/2018 21:15:44: |- HelperMethodFrame
26/01/2018 21:15:44: |- System.Threading.Thread.Sleep(Int32)
26/01/2018 21:15:44: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:44: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:44: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:44: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:44: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:44: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:44: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:44: |- GCFrame
26/01/2018 21:15:44: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:44: 
26/01/2018 21:15:45: | Slow frame on thread "Draw"
26/01/2018 21:15:45: |
26/01/2018 21:15:45: | * Thread time  : 14聽413ms
26/01/2018 21:15:45: | * Frame length : 33ms (allowable: 18ms)
26/01/2018 21:15:45: |
26/01/2018 21:15:45: | Stack trace:
26/01/2018 21:15:45: |- HelperMethodFrame
26/01/2018 21:15:45: |- System.Threading.Thread.Sleep(Int32)
26/01/2018 21:15:45: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:45: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:45: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:45: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:45: |- GCFrame
26/01/2018 21:15:45: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:45: 
26/01/2018 21:15:45: | Slow frame on thread "Draw"
26/01/2018 21:15:45: |
26/01/2018 21:15:45: | * Thread time  : 15聽019ms
26/01/2018 21:15:45: | * Frame length : 36ms (allowable: 13ms)
26/01/2018 21:15:45: |
26/01/2018 21:15:45: | Stack trace:
26/01/2018 21:15:45: |- HelperMethodFrame
26/01/2018 21:15:45: |- System.Threading.Thread.Sleep(Int32)
26/01/2018 21:15:45: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:45: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:45: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:45: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:45: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:45: |- GCFrame
26/01/2018 21:15:45: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:45: 
26/01/2018 21:15:46: | Slow frame on thread "Draw"
26/01/2018 21:15:46: |
26/01/2018 21:15:46: | * Thread time  : 15聽182ms
26/01/2018 21:15:46: | * Frame length : 49ms (allowable: 44ms)
26/01/2018 21:15:46: |
26/01/2018 21:15:46: | Call stack was not recorded.
26/01/2018 21:15:46: 
26/01/2018 21:15:46: | Slow frame on thread "Draw"
26/01/2018 21:15:46: |
26/01/2018 21:15:46: | * Thread time  : 15聽442ms
26/01/2018 21:15:46: | * Frame length : 90ms (allowable: 86ms)
26/01/2018 21:15:46: |
26/01/2018 21:15:46: | Stack trace:
26/01/2018 21:15:46: |- InlinedCallFrame
26/01/2018 21:15:46: |- InlinedCallFrame
26/01/2018 21:15:46: |- OpenTK.Graphics.ES30.GL.GenerateMipmap(OpenTK.Graphics.ES30.TextureTarget)
26/01/2018 21:15:46: |- osu.Framework.Graphics.OpenGL.Textures.TextureGLSingle.Upload()
26/01/2018 21:15:46: |- osu.Framework.Graphics.OpenGL.GLWrapper.Reset(OpenTK.Vector2)
26/01/2018 21:15:46: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:46: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:46: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:46: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:46: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:46: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:46: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:46: |- GCFrame
26/01/2018 21:15:46: |- DebuggerU2MCatchHandlerFrame
26/01/2018 21:15:46: 
26/01/2018 21:15:48: | Slow frame on thread "Draw"
26/01/2018 21:15:48: |
26/01/2018 21:15:48: | * Thread time  : 17聽314ms
26/01/2018 21:15:48: | * Frame length : 14ms (allowable: 11ms)
26/01/2018 21:15:48: |
26/01/2018 21:15:48: | Stack trace:
26/01/2018 21:15:48: 
26/01/2018 21:15:48: | Slow frame on thread "Draw"
26/01/2018 21:15:48: |
26/01/2018 21:15:48: | * Thread time  : 17聽552ms
26/01/2018 21:15:48: | * Frame length : 20ms (allowable: 17ms)
26/01/2018 21:15:48: |
26/01/2018 21:15:48: | Stack trace:
26/01/2018 21:15:48: |- HelperMethodFrame
26/01/2018 21:15:48: |- System.Threading.Thread.Sleep(Int32)
26/01/2018 21:15:48: |- osu.Framework.Platform.GameHost.DrawFrame()
26/01/2018 21:15:48: |- osu.Framework.Threading.GameThread.ProcessFrame()
26/01/2018 21:15:48: |- osu.Framework.Threading.GameThread.runWork()
26/01/2018 21:15:48: |- System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:48: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
26/01/2018 21:15:48: |- System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
26/01/2018 21:15:48: |- System.Threading.ThreadHelper.ThreadStart()
26/01/2018 21:15:48: |- GCFrame
26/01/2018 21:15:48: |- DebuggerU2MCatchHandlerFrame

Look like it start when loading text like beatmap names or usernames but osu!Lazer display informations about beatmaps/users without problems.

I hope this will be helpful. (sorry for spam edit but i'm not confident with markdown)

Im also having the same bug #metoo

i am also having this same issue http://prntscr.com/nm7fp4 i dont know what the fix would be

I want to start figuring out what's going on with this one, but we'll need to debug it further.

For a start, try the following:

  1. Download https://drive.google.com/open?id=1wTZ57UZXEeoHDA6kGOlHcSKpVMuoSgX7
  2. Run of1488Bug.exe. It'll close by itself shortly afterwards.
  3. Comment with the contents of logs/runtime.log here.

runtime.log

2019-05-10 05:10:57: ----------------------------------------------------------
2019-05-10 05:10:57: Runtime Log for B1ndM4n (LogLevel: Verbose)
2019-05-10 05:10:57: of1488Bug 1.0.0.0
2019-05-10 05:10:57: Running on Microsoft Windows NT 6.2.9200.0, 8 cores
2019-05-10 05:10:57: ----------------------------------------------------------
2019-05-10 05:10:57: GL Initialized
2019-05-10 05:10:57: GL Version: 4.6.13547 Compatibility Profile Context 25.20.15031.1000
2019-05-10 05:10:57: GL Renderer: Radeon (TM) RX 480 Graphics
2019-05-10 05:10:57: GL Shader Language version: 4.60
2019-05-10 05:10:57: GL Vendor: ATI Technologies Inc.
2019-05-10 05:10:57: GL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
2019-05-10 05:10:57: CullFace: False
2019-05-10 05:10:57: CullFaceMode: 0
2019-05-10 05:10:57: DepthTest: False
2019-05-10 05:10:57: DepthFunc: 0
2019-05-10 05:10:57: BASS Initialized
2019-05-10 05:10:57: BASS Version: 2.4.14.0
2019-05-10 05:10:57: BASS FX Version: 2.4.12.1
2019-05-10 05:10:57: Device: Speakers (G933 Artemis Spectrum Snow)
2019-05-10 05:10:57: Drive: {0.0.0.00000000}.{df0ef9ca-e6b0-4b2b-b05a-586b7771d172}
2019-05-10 05:10:57: Connected joystick device: 9e84b58e-0000-0000-0000-504944564944

I've identified the cause for this one while doing some unrelated optimisation work!

The fix I proposed has since been apply and didn't fix this issue. Un-assigning for now.

@peppy I can take a look at this issue if you can point me in the right direction.
Also, I am looking to help out on more easy/intermediate issues if you have any. Hopefully I can help out more once I get familiar with the project

Are you able to consistently replicate this? A first step would be to check the texture atlas visualiser and see if there are any missing glyphs in there (Ctrl+F3).

@MattiaPette @Thepyrocrafteur @b1ndm4n can you all test and see if it's fixed in osu!'s latest release?

Closing this one as resolved since we've stopped getting reports of it happening (and I haven't repro'd it recently). Please comment on this issue if it arises again.

Was this page helpful?
0 / 5 - 0 ratings

Related issues

Gonzalo-Bruna picture Gonzalo-Bruna  路  3Comments

DenshaOtk picture DenshaOtk  路  3Comments

Gabixel picture Gabixel  路  3Comments

LevKatenin picture LevKatenin  路  3Comments

GameBoyYeet picture GameBoyYeet  路  3Comments