Anyone has done for osiris or code for it?
basicly marking ur kills until round ends
nice feature for clips and visuals
Check for CCSGO_HudDeathNotice + 0x50 and set it to flt_max. 3 lines of code.
Bruh @danielkrupinski when u add this label no one helps lmao i think everyone thinks u gonna make this but.. xd
:))):):)
a bit late but here's how it's done @newcommerdontblame @danielkrupinski
```cpp
static void(__thiscall ClearDeathNotices)(DWORD);
static DWORD deathNotice;
if (!ReallocatedDeathNoticeHUD)
{
//Find HUD cuz we haven't found it yet
ReallocatedDeathNoticeHUD = true;
deathNotice = FindHudElement<DWORD>("CCSGO_HudDeathNotice");
ClearDeathNotices = (void(__thiscall*)(DWORD))Utilities::Memory::FindPatternV2("client_panorama.dll", "55 8B EC 83 EC 0C 53 56 8B 71 58");
}
else
{
if (deathNotice)
{
//Preserve killfeed
if (Globals::RoundState == ROUND_INPROGRESS)
{
float* localDeathNotice = (float*)((DWORD)deathNotice + 0x50);
if (localDeathNotice)
{
*localDeathNotice = Menu::Window.MiscTab.PreserveKillfeed.GetState() ? FLT_MAX : 1.5f;
}
}
//Clear killfeed cuz round is done
if (RoundState == ROUND_FREEZETIME && deathNotice - 20)
{
if (ClearDeathNotices)
{
ClearDeathNotices(((DWORD)deathNotice - 20));
}
}
}
}
@3Ld4D Thankss bro
@3Ld4D Thankss bro
Make a pull, please!
Should it be added to Misc or Visuals?
prob misc
Added (a6a62323d849590f7e3f60755d8d8ff06d54ccc1)
Hell yea thanks
Most helpful comment
Added (a6a62323d849590f7e3f60755d8d8ff06d54ccc1)