Imagine the desync inside your eye.
as i wrote on #1039,
override your material for your fake chams
set the info.angles to your fake
call the original draw model execute
override your material for your real chams
set the info.angles to your real
call the original draw model executeall of this should occur in 1 function call.
info is const so you will have to make a non-const copy so you can modify it but thats not hard to figure out.
as i wrote on #1039,
override your material for your fake chams
set the info.angles to your fake
call the original draw model execute
override your material for your real chams
set the info.angles to your real
call the original draw model execute
all of this should occur in 1 function call.info is const so you will have to make a non-const copy so you can modify it but thats not hard to figure out.
thats not how things work after fake angle patch
Most helpful comment
Imagine the desync inside your eye.