What does Max Angle Delta, Choked Packets do? I did read the introduction for it but I'm still confused
And what are the difference between Pitch and Yaw in anti aim?
Anti Aim Pitch : You look at the sky or at the ground.
Anti Aim Yaw : It works when Chocked Packets NOT 0, you look +45 deg. to the right or something like that.
Maximum Angle Delta : Maximum view angle delta change per tick. This is good for Casual, Death Match, Gun Game and Arms Race game servers so you don't get kicked with the message VAC was unable to ... It's important not to mix Anti Aim with Maximum Angle Delta. Use Maximum Angle Delta 255.0 when Anti Aim is enabled.
Chocked Packets : Fake lag.
Anti Aim Pitch : You look at the sky or at the ground.
Anti Aim Yaw : It works when Chocked Packets NOT 0, you look +45 deg. to the right or something like that.
Maximum Angle Delta : Maximum view angle delta change per tick. This is good for Casual, Death Match, Gun Game and Arms Race game servers so you don't get kicked with the message VAC was unable to ... It's important not to mix Anti Aim with Maximum Angle Delta. Use Maximum Angle Delta 255.0 when Anti Aim is enabled.
Chocked Packets : Fake lag.
So, is Yaw more useful than Pitch in an HvH situation? Or it works kinda the same with the Pitch?
I think Yaw is more useful in Osiris, because it won't change your angles that much and it won't look that obvious in a Demo or to Spectators. Pitch is really obvious.
Also, I think that you won't get kicked in a Death Match, Arms Race, Gun Game or Casual game server (VAC was unable to ...) for using Anti Aim Yaw.
In a HVH situation, both Pitch and Yaw are important and especially while used together. It's very important your enemy to miss you, so you can kill him.
If you have any friend that uses Osiris, you can join together a game server and you should spectate him so you see how Anti Aim Pitch and Yaw work.
bot_mimic 1 makes bots mirror your viewangle.
back when i made my anti-aim expansion i tried to test the current anti-aim and i couldn't miss when manually aiming.
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bot_mimic 1makes bots mirror your viewangle.back when i made my anti-aim expansion i tried to test the current anti-aim and i couldn't miss when manually aiming.