Hey guys,
I really like this cheat simply because the community behind it seems quite active. I want to contribute as well, but my C++ knowledge is not that good anymore and my game reverse engineering skills are not there. I will try my best tho, I currently plan on working on the following features:
I will post everything as a pull request if any other dev wants to work or has already made one of these features then feel free to post them. I don't need to "waste" my time that way.
That's epic dude
Can You Also Please Add Grenade Helper And Recoil Trace Cross-hair...?
If you may you can add a headshot level crosshair indicator
@mendax47 recoil crosshair is already there
Can You Also Please Add Grenade Helper And Recoil Trace Cross-hair...?
There is already a grenade prediction, I'm not going to add pre defined spots for nades, sorry too cancer to maintain.
Recoil crosshair is already a thing as well.
If you may you can add a headshot level crosshair indicator
@mendax47 recoil crosshair is already there
I might consider it, I wasn't planning on adding more than that for now.
@ZerGo0 Could you also make a pull request on @ZPDMiller 's fork of Osiris because he's added most of the requested features so far. It would just be nice if you wouldn't mind cutting out most of the copying and pasting work for him. lol
There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can
There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can
Are u possible to add edge jump? It can be very useful.
Just trying to help a bit.....but alrighty!
For dead esp
if(!localPlayer->isAlive)
config.esp.enable = true;
For dead esp
if(!localPlayer->isAlive) config.esp.enable;
Appreciated, but dead esp is probably the easiest thing to code, I will probably add another tab in the GUI tho.
For dead esp
if(!localPlayer->isAlive) config.esp.enable;Appreciated, but dead esp is probably the easiest thing to code, I will probably add another tab in the GUI tho.
Put that under Esp give the option to turn on dead esp under enable esp
Dead ESP added - #821
Y don't u make a discord on this so we can share code together or something
Hit Marker Damage indicator added - #835
i think displating the health would work perfectly on the scoreboard ._.
@ZerGo0 grenade helper would be nice #752 check this out source and vid @danielkrupinski
also #846 hitmarker sounds @danielkrupinski
@ZerGo0 grenade helper would be nice #752 check this out source and vid @danielkrupinski
Not going to add that, don't have enough time for that.
also #846 hitmarker sounds @danielkrupinski
The current system just uses the play <soundfilepathhere> command to play the hit sounds. As far as I know, there is no way to add local sounds to that.
@danielkrupinski I'm currently trying to add an ESP option to show the C4 Carrier. I'm trying to get it via the following netvar: NETVAR(c4CarrierIndex, "CCSPlayerResource", "m_iPlayerC4", int)
I'm pretty sure that I need the CSPlayerResource as well, but I have no idea how I can get that, could you help me with that?
@ZerGo0 You can get PlayerResource entity from entity list or by pointer (from memory signature).
@ZerGo0 You can get
PlayerResourceentity from entity list or by pointer (from memory signature).
I'm definitely too retarded for this shit, I guess I will wait till someone else adds it. There is a bunch of nice stuff in that interface. ^^
Most helpful comment
There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can