Osiris: Working on the following features in the future

Created on 5 Dec 2019  路  21Comments  路  Source: danielkrupinski/Osiris

Hey guys,

I really like this cheat simply because the community behind it seems quite active. I want to contribute as well, but my C++ knowledge is not that good anymore and my game reverse engineering skills are not there. I will try my best tho, I currently plan on working on the following features:

  • Hit Marker Damage indicator (a small floating number next to your crosshair when you hit someone with the damage number) - #835 DONE
  • Dead ESP (Enable the ESP when you are dead) - #821 DONE
  • Real-time Damage Log (both on-screen and potentially in the console)
  • Global Health Overlay (Display the health (and armor I guess) of all enemies somewhere on the screen)
  • Grenade Icon ESP (for each individual made I guess)

I will post everything as a pull request if any other dev wants to work or has already made one of these features then feel free to post them. I don't need to "waste" my time that way.

Most helpful comment

There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can

All 21 comments

That's epic dude

Can You Also Please Add Grenade Helper And Recoil Trace Cross-hair...?

If you may you can add a headshot level crosshair indicator

@mendax47 recoil crosshair is already there

Can You Also Please Add Grenade Helper And Recoil Trace Cross-hair...?

There is already a grenade prediction, I'm not going to add pre defined spots for nades, sorry too cancer to maintain.

Recoil crosshair is already a thing as well.

If you may you can add a headshot level crosshair indicator

@mendax47 recoil crosshair is already there

I might consider it, I wasn't planning on adding more than that for now.

@ZerGo0 Could you also make a pull request on @ZPDMiller 's fork of Osiris because he's added most of the requested features so far. It would just be nice if you wouldn't mind cutting out most of the copying and pasting work for him. lol

There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can

There's no need for that, I can just copy whatever he puts in the pull request, I don't mind doing it, but if he really wants to, he can

Are u possible to add edge jump? It can be very useful.

Just trying to help a bit.....but alrighty!

For dead esp

if(!localPlayer->isAlive)
    config.esp.enable = true;

For dead esp

if(!localPlayer->isAlive)
    config.esp.enable;

Appreciated, but dead esp is probably the easiest thing to code, I will probably add another tab in the GUI tho.

For dead esp

if(!localPlayer->isAlive)
    config.esp.enable;

Appreciated, but dead esp is probably the easiest thing to code, I will probably add another tab in the GUI tho.

Put that under Esp give the option to turn on dead esp under enable esp

Dead ESP added - #821

Y don't u make a discord on this so we can share code together or something

Hit Marker Damage indicator added - #835

i think displating the health would work perfectly on the scoreboard ._.

@ZerGo0 grenade helper would be nice #752 check this out source and vid @danielkrupinski

also #846 hitmarker sounds @danielkrupinski

@ZerGo0 grenade helper would be nice #752 check this out source and vid @danielkrupinski

Not going to add that, don't have enough time for that.

also #846 hitmarker sounds @danielkrupinski

The current system just uses the play <soundfilepathhere> command to play the hit sounds. As far as I know, there is no way to add local sounds to that.

@danielkrupinski I'm currently trying to add an ESP option to show the C4 Carrier. I'm trying to get it via the following netvar: NETVAR(c4CarrierIndex, "CCSPlayerResource", "m_iPlayerC4", int)

I'm pretty sure that I need the CSPlayerResource as well, but I have no idea how I can get that, could you help me with that?

@ZerGo0 You can get PlayerResource entity from entity list or by pointer (from memory signature).

@ZerGo0 You can get PlayerResource entity from entity list or by pointer (from memory signature).

I'm definitely too retarded for this shit, I guess I will wait till someone else adds it. There is a bunch of nice stuff in that interface. ^^

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