Openspades: [Feature Request] Raytracing

Created on 18 Oct 2020  路  4Comments  路  Source: yvt/openspades

Okay so, might be a bit of an ambitious request based on the fact the engine appears to be written from scratch, however I believe raytracing could look absolutely incredible in this game.

Some reasons I'm thinking of:

  • Vibrant colours
  • Environment constantly changing from building/destruction
  • Gunfire
  • Water
  • Seeing a shadow cast over you as a building collapses towards you

    • Perhaps more ambitious than the rest, depends on how the geometry is handled by the engine I'm guessing

Anyway that's it, just thought it was worth mentioning as I'd not seen any other open/closed GH issues on the matter.

Thank you for coming to my TED talk. :scientist:

enhancement

Most helpful comment

this more or less implies completely rewriting the renderer with vulkan. Incredibly unlikely to happen.

All 4 comments

this more or less implies completely rewriting the renderer with vulkan. Incredibly unlikely to happen.

Entirely understandable, thanks for the prompt reply!

Have a great day! :)

OpenSpades already uses raytracing when it needs to, and doesn't when it shouldn't. The rendering engine is designed to cover the wide gamut running from the first generation Intel HD Graphics to latest video cards I can't name. This game is designed to make the best of every computer's capability rather than to urge everyone to buy those green GPUs. Another important goal is to keep the gameplay fair and comparable with other clients (vanilla, BetterSpades, etc.).

  • Vibrant colours

The default color adjustment tones down the colors somewhat so they don't look like Citadel Station's Hospital level. You could try adjusting r_saturation config variable.

  • Environment constantly changing from building/destruction

Isn't this whole game the epitome of that?

  • Water

At the maximum level, the water shader casts up to a total of three rays per pixel to implement reflection and refraction.

  • Seeing a shadow cast over you as a building collapses towards you

Collapsing structures already cast shadows (unless disabled). If they don't, it's probably a bug.

Totally understandable, thank you for the elaboration!

Just to clarify, my points were referring to things the game _already has_ without any ray-tracing; I wasn't meaning to convey them as missing. I was trying to highlight some aspects of the existing game that would be favourable were ray-tracing feasible.

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