Openspades: How to install mods?

Created on 30 Nov 2017  路  8Comments  路  Source: yvt/openspades

Hey, so I thought about installing a mod and I found one, do I put it in /usr/share/games/openspades/Resources or $HOME/.local/share/openspades/Resources? Also should I make a directory in Resources (So that I have to put the files in Resources/[ModName]?

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I'm making a wiki page(https://github.com/yvt/openspades/wiki/Applying-mods)
Please see and help :)

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Also, as per the XDG spec:

XDG_DATA_HOME defines the base directory relative to which user specific data files should be stored. If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used.

I think XDG_DATA_HOME is empty by default in Ubuntu systems. I'm quite sure this was mentioned in the wiki before, I'll take a look.

I think we need a wiki page explaining how to install mods. It's hard for newcomers to know about it..

@kmsiapps Agreed, the information on mods is quite scarce (and if I recall correctly, some is outdated). Perhaps I will take a look into this tomorrow.

we also need to actually link to it in visible places and make a guide on creating good mods aka .pak files

it might be ideal to just add it as a tab in the OpenSpades launcher...

I'm making a wiki page(https://github.com/yvt/openspades/wiki/Applying-mods)
Please see and help :)

@kmsiapps I added links to your newly created pages in the Modding section of the wiki 馃槈.

Hopefully, the information there now should be enough to get started at least.

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