Openrct2: Feature request: Exploding balloons and ducks

Created on 6 Mar 2018  路  5Comments  路  Source: OpenRCT2/OpenRCT2

The title says it all 馃槢 Instead of popping or quacking, the balloons or ducks explode when you click them if this cheat is enabled. Implementing this would mean a big improvement in the quality of OpenRCT2, and may anger PETA.

plug-in

Most helpful comment

This can be implemented as the My mother didn't hug me as a kid, so everything must DIE plug-in when we finish the plug-in system.

All 5 comments

I would absolutely love this.

This can be implemented as the My mother didn't hug me as a kid, so everything must DIE plug-in when we finish the plug-in system.

For the time being it'll be fun to have this an Easter Egg setting from OpenRCT2, maybe it should only work when players have a certain value set in config.ini for example. The implementation is very simple, and once the plug-in system is ready there needs to be some kind of hook there anyway, so it can be replaced.

    if (!gConfigGeneral.exploding_balloons)
    {
        audio_play_sound_at_location(SOUND_BALLOON_POP, x, y, z);
    }
    else
    {
        audio_play_sound_at_location(SOUND_CRASH, x, y, z + 12);
        sprite_misc_explosion_cloud_create(x, y, z + 14);
        sprite_misc_explosion_flare_create(x, y, z + 14);
    }

Anyone interested in implementing features like this: they would be a good fit for my https://github.com/Gymnasiast/everything-must-die plug-in. Of course, some hooks might need to be added to OpenRCT2 first.

I guess we can close this now

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