Openrct2: Change the "Scenery eyedropper" to a "eyedropper" icon

Created on 3 Apr 2017  Â·  12Comments  Â·  Source: OpenRCT2/OpenRCT2

0150fb7a-18c3-11e7-9088-8c33e508470d

The eyedropper tool is right now the claw used to pick up peeps for example, the 'standard' icon is usually a 'eyedropper' - see comment on issue 2078 for more information

enhancement

Most helpful comment

@IntelOrca You didn't combine the result of map_element_get_direction() with get_current_rotation().

Something like this works for me:
(get_current_rotation() + map_element_get_direction(mapElement)) & 3

All 12 comments

To keep all the icons in rct2 I would use the cross hair one instead. i think the claw is not accurate enough for small scenery objects.

I also have a another request that would be useful to some for this new feature. To make it auto-rotate in the position that the object is. There is a demand from NE members.

"Would be super nice it it automatically rotated to the direction​ the object you selected was
Right now it just jumps to default"

"Would be super nice it it automatically rotated to the direction​ the object you selected was
Right now it just jumps to default"

Is that the case for all objects or just trees and fences?

it would be the case for all objects expect non-rotatable ones like fences.

Hmm, I do set rotation so I don't know why its not working:
https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/windows/top_toolbar.c#L1027

@IntelOrca You didn't combine the result of map_element_get_direction() with get_current_rotation().

Something like this works for me:
(get_current_rotation() + map_element_get_direction(mapElement)) & 3

@rwjuk can you create a PR for that?

@IntelOrca Will do. I was going to but wondered as it's such a small change whether you'd just want to make it yourself. Best to do it right though :+1:

@rwjuk It will be awhile before I am at my computer again, so this will be quicker.

@IntelOrca Ahh, makes sense. Done! #5344

To keep all the icons in rct2 I would use the cross hair one instead. i think the claw is not accurate enough for small scenery objects.

I second this. While most vanilla/expansion scenery is large enough for the claw to be easily used, there are a lot of custom scenery objects that are just too small or thin to be easily selected with the claw.

Isnt it possible to use a dropper as icon - crosshair when selected?
(For easy recognission, the claw does a kinda good enough job, but eyedropper feels more widespread)

eyedropper

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