Openrct2: Object Selection causes MP crashes

Created on 12 Nov 2015  路  9Comments  路  Source: OpenRCT2/OpenRCT2

When someone changes the available objects in the cheats menu and tries to use them, it will cause crash.

bug multiplayer

All 9 comments

We should disable it in multiplayer cause that will open a whole can of worms.

Yes and maybe create checks on game commands if invalid object entries are trying to be used.

Validating game commands is a whole different story.
Essentially anything that we have added that doesn't use game commands would need to be disabled for muliplayer, e.g. cheats, scenario options, changing map size.

Just like Duncanspumpkin said, isn't it disabled right now in MP?

@Nubbie ~The debug icon is disabled in MP,~ but Object Selection can be opened with the console command open object_selection

Can't we let the game check for the multiplayer flag when you press the hotkey to open the console. So, that it checks if you are using multiplayer and if so, don't open the console. That would simply fix this issue.

That wouldn't fix the issue. That would just work around it.

That's true, what do the developers think?

I think a better workaround would be to automatically close the Object Selection window only if you're a client because hosts can use it to update the object list, and all it does for clients is cause a desync and/or crash.

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