RevealOnDeath attached to ^PlaneHusk and ^HelicopterHusk (#13878) is not functioning. The feature worked with the playtest0208 and dropped with the release0218.
[00:32] <+pchote> I don't see a good fix for #14902
[00:32] <+pchote> without breaking husks again
[00:32] <+pchote> or rewriting our player-lost logic
[00:33] <+pchote> although
[00:33] <+pchote> IIRC we have an issue about reverting tech structures to neutral when a player loses
[00:33] <+pchote> I can't find it
[00:34] <+pchote> but we could use that same logic on husks
[00:34] <+pchote> and then that fixes the issues with bounties and vision
That issue is #4706. Can't see the relation though myself.
Husks are now spawned as neutral actors, which means that RevealOnDeath works for the Neutral player, not the original owner. The only reasonable way to fix this and #14858 is to revert the change that spawned husks as neutral, reintroducing the husk disappearing on defeat issue. It's this last point that relates to #4706.
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Husks are now spawned as neutral actors, which means that
RevealOnDeathworks for the Neutral player, not the original owner. The only reasonable way to fix this and #14858 is to revert the change that spawned husks as neutral, reintroducing the husk disappearing on defeat issue. It's this last point that relates to #4706.