Using the newest openkore from the master branch.

@sctnightcore @ChrstphrR
i had the same issue, so as my friend
and it is when you receive some item from an npc
Bot dead in iRO in 6 weeks..
Enjoy while it last..
Bot dead in iRO in 6 weeks..
Enjoy while it last..
Wait what do you mean by that? lol
Bot dead in iRO in 6 weeks..
Enjoy while it last..Wait what do you mean by that? lol
iRO will close and reopen with new features and new Shield (anti-hack)
iRO will close and reopen with new features and new Shield (anti-hack)
Ah I see. And that'll be the doom of iRO bots?
@tpysz5n we can't make sure of that, but recently there is way less servers that openkore works... bRO don't work, iRO is buggy, cRO i think it doesn't work, tRO it doesn't work
as someone said, openkore might be slowly dying
Aww that's sad. I find botting even more interesting that the game itself
simple hacks, clear storage before autostorage.
In src/command.pm
sub cmdAutoStorage {
message T("Initiating auto-storage.\n");
$char->storage->clear();
When bot going for autostorage it will clear old storage log. Maybe someone can put a better code.
Thank you.
to clear inventory, there are 2 parts in src/network/receive/servertype0.pm
message(swrite(
"---------Map Info----------", [],
"MAP Name: @<<<<<<<<<<<<<<<<<<",
[$args->{map}],
"MAP IP: @<<<<<<<<<<<<<<<<<<",
[$map_ip],
"MAP Port: @<<<<<<<<<<<<<<<<<<",
[$map_port],
"-------------------------------", []),
"connection");
message T("Closing connection to Map Server\n"), "connection";
$char->inventory->clear();
$net->serverDisconnect unless ($net->version == 1);
and
# Replies 0166 (Guild Member Titles List) and 0154 (Guild Members List)
$messageSender->sendGuildRequestInfo(1);
message(T("You are now in the game\n"), "connection");
$char->inventory->clear();
Plugins::callHook('in_game');
$timeout{'ai'}{'time'} = time;
our $quest_generation++;
Tested for a week and no more issue for buggy inventory
to clear inventory, there are 2 parts in src/network/receive/servertype0.pm
message(swrite( "---------Map Info----------", [], "MAP Name: @<<<<<<<<<<<<<<<<<<", [$args->{map}], "MAP IP: @<<<<<<<<<<<<<<<<<<", [$map_ip], "MAP Port: @<<<<<<<<<<<<<<<<<<", [$map_port], "-------------------------------", []), "connection"); message T("Closing connection to Map Server\n"), "connection"; $char->inventory->clear(); $net->serverDisconnect unless ($net->version == 1);and
# Replies 0166 (Guild Member Titles List) and 0154 (Guild Members List) $messageSender->sendGuildRequestInfo(1); message(T("You are now in the game\n"), "connection"); $char->inventory->clear(); Plugins::callHook('in_game'); $timeout{'ai'}{'time'} = time; our $quest_generation++;Tested for a week and no more issue for buggy inventory
I'm testing. Thank you for helping
to clear inventory, there are 2 parts in src/network/receive/servertype0.pm
message(swrite( "---------Map Info----------", [], "MAP Name: @<<<<<<<<<<<<<<<<<<", [$args->{map}], "MAP IP: @<<<<<<<<<<<<<<<<<<", [$map_ip], "MAP Port: @<<<<<<<<<<<<<<<<<<", [$map_port], "-------------------------------", []), "connection"); message T("Closing connection to Map Server\n"), "connection"; $char->inventory->clear(); $net->serverDisconnect unless ($net->version == 1);and
# Replies 0166 (Guild Member Titles List) and 0154 (Guild Members List) $messageSender->sendGuildRequestInfo(1); message(T("You are now in the game\n"), "connection"); $char->inventory->clear(); Plugins::callHook('in_game'); $timeout{'ai'}{'time'} = time; our $quest_generation++;Tested for a week and no more issue for buggy inventory
after test it
Inventory is Ok.
Storage still have some bug but it's better when bot restorage.
I've tested it too and it totally works (didn't notice the storage bug @bookbk mentioned).
Shout out to @jimbit76 for the brilliant hack!
continue in #2983 2983
Most helpful comment
Aww that's sad. I find botting even more interesting that the game itself