Openfoodnetwork: UX: Make all map icons green

Created on 16 Nov 2018  路  4Comments  路  Source: openfoodfoundation/openfoodnetwork

Description


This is a small UX issue, that is a quick win and was agreed in conversations on Slack. Great first issue for new devs!

The OFN map is confusing for users. Map icons are green and red, though the meaning of these colours is not well communicated and generally not well understood even by OFN core contributors. The assumption by new users is that Red icons mean closed and Green mean open. This makes it look like OFN is full of closed shops, which does not look good.

There are ongoing discussions about completely designing the OFN map, which is a much bigger task requiring a lot of design. This issue is a quick win to reduce the confusion.

This issue involves simply changing the colour of all map icons such that all map icons are green, to use the existing green colour for all icons.

Expected Behavior


All icons on the map appear Green.

Actual Behavior


Some map icons appear in Red while others appear in Green.

Steps to Reproduce


  1. Look at the map
  2. See the green and red icons
  3. Be confused about their meaning :-)

Animated Gif/Screenshot


embed

Context


Many new users to OFN ask why the map icons are two different colours and ask why so many shops on OFN are closed. They ask what is wrong with the software if there are a lot of users that don't use the platform. And they ask why their own shops appear closed when they are open. This is an annoying question for administrators and onboarders to have to answer all the time.

Severity

bug-s4: it's annoying, but you can use it

Possible Fix


Update all map icons to use the green colour such that no map icons appear in Red.

bug-s4 good first issue size XS

All 4 comments

@lin-d-hop this is not a bug but a new feature, can you please put that in a wishlist? You can straight away vote on it, if you do the discovery/inception, list potential solutions, and propose a feature candidate it can go quickly through potentially. There are some discussions around mapping improvement and I think there might be some other options we want to discuss. We want to stop opening issues for new feature in GH, remember ? ;-) #withmuchofloveofcourse

I can do that but I feel like being such a tiny fix that is a 'Good First Issue' it makes more sense to just open an issue for it.
I do think that it's good to just open 'Good First Issues' because then we have a lot available for dabbling devs to take a look at and tick off. I feel like we'll be wasting all of our time to bother putting something so simple in the Community pipeline.

I would also argue this is a UX bug - the UX communicates the wrong thing to the user.

Closing.....

We have sooooo many "quick tweaks" so we need to prirotize, and sometime qualifying as quick fix we don't take the time to ask ourselves question and build things that are not so smart... but we can iterate on that and find some other process if we fill after we try that process that it doesn't work. #iteration :-) Thanks Lynne to play the game :-)

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