When ru language on skill number dont shown in lab screen

This looks like a forms issue
I suspect it's showing it, but, like many things under More Options for example, it's being pushed outside the edge of the box
Once i finish updating the forms and screens for 960p i'll fix this
In the meantime, ill also look at how i can change the existing form without breaking the OG look (or other languages)
If you want to play yourself, the form data is in _researchscreen.form_

For comparison with Romanised alphabet
The cyrillic one appears larger so fills the form more easily
yep i understand about longer russian but there can not only russian be that way
so this is issue with forms yes
to do text strings place in forms like maximum size possible in every form to prevent this...
Any language that is not native to the OG will have issues with the forms sadly
The screens were designed at 480p with English/German/French/Spanish/Italian in mind only
So any language using a characterset resulting in longer translations will inevitably go outside the bounds of the form
You may be able to get the forms to "wrap" text, but this will make a mess of the data each box shows in terms of formatting - but it will show all the info
It may be that until we get the 960p screens sorted a compromise will have to be made for Cyrillic translations and we ship a different version of the forms just for those languages as making a change to the forms to cater for Cyrillic will also alter Romanised languages
Alternatively, scaling of text to fit the box (which means we need to get true-type fonts implemented)
960p can be really big and there will be a lot empty space
That's one reason it's taking a while - Trying to keep the feel of the Original game and showing all the required data whilst allowing extra space for new data
Text scaling is one of the big issues we need to resolve - and that cannot be done until we implement True-Type font support (or similar)
After-all, don't we want to give modders the chance to have all the text in giant comic sans? ha ha :D
Let me know how you get on tweaking the forms data - we can always make a temporary RU Language mod ;)
All the forms should be replace-able by a mod - just create a matching file under the data/ directory and it'll override it.
Currently, all the forms use exact pixel positions - adding new controls to manage layout (e.g. tables and padding that can auto-expand based on content) likely makes sense.
I think going forward we are going to implement much of the language support as "mods" - as that allows us to (optionally) translate names contained in the gamestate xml (weapon names, vehicle names, building/organisation names etc.). Currently pushing all that through the global translate call is extremely fragile, and ends up tying together systems that should really be independent.
I suggest just delete this here and we good) and left only number

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All the forms should be replace-able by a mod - just create a matching file under the data/ directory and it'll override it.
Currently, all the forms use exact pixel positions - adding new controls to manage layout (e.g. tables and padding that can auto-expand based on content) likely makes sense.
I think going forward we are going to implement much of the language support as "mods" - as that allows us to (optionally) translate names contained in the gamestate xml (weapon names, vehicle names, building/organisation names etc.). Currently pushing all that through the global translate call is extremely fragile, and ends up tying together systems that should really be independent.