On mission start in real-time mode when I select next one of my agent on battlefield, game crashed with segmentation fault error.

袗 褋械泄褎谐械泄屑? 斜褘谢芯 斜褘 薪械锌谢芯褏芯 薪邪胁械褉薪芯
小械泄胁邪 薪械褌, 薪械 褍褋锌械谢 褋芯褏褉邪薪懈褌褜.
The log indicates crash happens on createMotionInfo, the issue was fixed in #827.
hmm then if its fixed and u dont have save how you check it? @Atrosha
pls check if its possible =P
i will check by @taehyoung1301 save
at latest build ga76f1a5a
its crash game when i select agent or select squad
log.txt
save_Good battle.zip with this save
@emptyVoid
The fix doesn't work retroactively -- it clears the in-use flag at the end of battle, when transitioning to the cityscape; thus all the save games generated before the fix would have the flag set if player haven't deactivated motion scanners manually before battle ended.
Here's the relevant part from the attached save game:
<entry>
<type>AEQUIPMENTTYPE_MOTION_SCANNER</type>
<equippedPosition>
<x>12</x>
<y>6</y>
</equippedPosition>
<equippedSlotType>LeftHand</equippedSlotType>
<ownerAgent>AGENT_1</ownerAgent>
<ownerOrganisation>ORG_X-COM</ownerOrganisation>
<armor>15</armor>
<inUse>true</inUse>
</entry>
It would of course be great if we had a save game auto-patching utility, so that in case of retroactively applicable fixes it could patch save games on load.
In which file in savegame's archive does it has?
gamestate\agents.xml
Most helpful comment
The fix doesn't work retroactively -- it clears the
in-useflag at the end of battle, when transitioning to the cityscape; thus all the save games generated before the fix would have the flag set if player haven't deactivated motion scanners manually before battle ended.Here's the relevant part from the attached save game:
It would of course be great if we had a save game auto-patching utility, so that in case of retroactively applicable fixes it could patch save games on load.