Openapoc: [CRASH] setPosition called on vehicle with no tile object

Created on 25 Jan 2019  路  2Comments  路  Source: OpenApoc/OpenApoc

During a UFO battle

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!BUG! HIGH PRIORITY

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I can no longer replicate this and it appears fixed
Closing

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I 2635934799196 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "RestartNextMission" finished I 2635934839048 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "GotoLocation {71,106,2}" starting I 2635934866723 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,69,1} to {71,106,2} I 2635934887480 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2635934897166 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {27,69,1} I 2635945946208 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "RestartNextMission" finished I 2635945982739 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "GotoLocation {71,106,2}" starting I 2635946010138 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,69,1} to {71,106,2} I 2635946029787 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2635946039473 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {27,69,1} I 2635954909371 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,struct glm::vec<3,float,0>,float): Playing sample at {52.500000,64.500000,5.520833} - distance to camera 0.543030, gain 0.986424 I 2635954934555 void __cdeclanonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,01E,52A,EAC,2A0 on queue
I 2635954957526 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {51.449188,63.500000,5.305420} - distance to camera 2.744523, gain 1.000000
I 2635954965828 void __cdecl anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,float): Placed sound 0,000,01E,527,5D9,0C0 on queue I 2635957114530 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "RestartNextMission" finished I 2635957135286 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 34 mission "GotoLocation {71,106,2}" starting I 2635957161024 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,69,1} to {71,106,2} I 2635957189530 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2635957202260 class std::list<struct glm::vec<3,int,0>,class std::allocator<struct glm::vec<3,int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {27,69,1} E 2635958887126 void __cdecl OpenApoc::Vehicle::setPosition(const struct glm::vec<3,float,0> &): setPosition called on vehicle with no tile object 0x00007FF68456A069 PHYSFS_writeSLE64+0x16a659 0x00007FF68456D98B PHYSFS_writeSLE64+0x16df7b 0x00007FF68456A456 PHYSFS_writeSLE64+0x16aa46 0x00007FF68456BDCF PHYSFS_writeSLE64+0x16c3bf 0x00007FF68446D56E PHYSFS_writeSLE64+0x6db5e 0x00007FF68430C593 PHYSFS_swapULE64+0x672d3 0x00007FF6842068E2 PHYSFS_swapULE64+0xfffffffffff61622 0x00007FF6841DFE60 PHYSFS_swapULE64+0xfffffffffff3aba0 0x00007FF6843E3395 PHYSFS_swapULE64+0x13e0d5 0x00007FFB7E253034 BaseThreadInitThunk+0x14 0x00007FFB7E663691 RtlUserThreadStart+0x21

I can no longer replicate this and it appears fixed
Closing

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