Olive: [Discussion] What features will be included in the first release

Created on 26 Feb 2019  路  7Comments  路  Source: olive-editor/olive

First, I would like to express my gratitude for the developer of Olive that he listens to our feature requests and implements them as quickly as he can. Big thanks.

Second, I would like to ask what features will be implemented in the first release and if there is a road map for the future additions to Olive.

So far, even if Olive is in alpha release, it has great design principles and I am sure it will dominate other editors as long as new features are added and the developers listen to the end users and implements their requests.

Regards,

Most helpful comment

My guess would be that it's too early to tell at this point.

All 7 comments

My guess would be that it's too early to tell at this point.

My speculation is that there will be

  • Complete OCIO/OpenCV implementation
  • A ton more shader effects (perhaps the folks down at ShaderToy can have fun with Olive)
  • Further hardware acceleration (if this is possible)
  • Further code refactoring to allow other contributors to dive in. Not a feature, but a nice one for people behind the scenes.

I predict that a first proper stable release would be in a couple of years. You bring up a good point though, I hope the Olive Team has some sort of organized to-do list with what they are doing. Hope all goes well :)

I think wipe transitions should be given a priority too.

@malnaanah I think Wipe transitions should be lower priority than Masking since you could just animate your own wipes if you had Masking. I mean, you already kinda could do that but it would be really difficult as opposed to a few second process.

If Masking also is animate-able with the Graph Editor you would have pretty fine-toothed control over the wipes too

@BrimsonBhin I wonder how much better Hardware Acceleration could possibly get, but I do think automatic timeline pre-rendering will improve the perception of performance a lot, since after you watched something stuttering a few times it would get better until it had perfect playback. This is how Premiere handles it I believe.

I totally agree, masking is more needed and could be used to create wipes. I wonder how long it might take before it get implemented.

Pretty much what @BrimsonBhin said with a handful of others people have mentioned (e.g. masking, transitions, etc.), but I'm leaning heavily towards a rolling release strategy meaning there won't really be a "first release" per se. It's probable there'll be a point where stable/dev branches are separated, which I suppose you could call a "first release", but I don't really see it as working towards a "1.0" as much as I see it as perpetually improving with certain priorities.

Any further discussion of this nature can happen in the Discord I think.

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