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Mario & Luigi partners in time
After beating kamek, you walk right and enter a cutscene with baby Bowser. After two shroob UFO's pass by, the top DS screen transitions to a view of a mountain with a monster Yoshi climbing it. The cutscene should progress.
On the first frame of the monster Yoshi animation, the game softlocks itself. All ambient animations continue to play, but the game is otherwise completely frozen.
I had this issue on twilight menu ver: 8.3.0 running the previous version of nds bootstrap.
I updated twilight menu to 8.4.0 and updated nds bootstrap to 0.21.1
I saved after I beat kamek
This issue happens when I open the save file after I beat kamek
I'm not sure if this issue can be avoided by deleting my save file and starting from the beginning
No cheats were active
All animations on the bottom screen still run but the game is softlocked

I should also add that I'm playing the American copy of this game
The game runs fine if the ARM9 CPU speed is set to 133 MHz (TWL)
@ahezard Here's the save file (provided by SvenDaHacker64), if you want to try to fix this.
Mario__Luigi_-_Partners_in_Time.zip
Yep, I have same issue. Tried everything - set DS/TWL/forced mode, change CPU speed, switch nds-bootstrap build, no luck. Works fine on an R4i flashcart. I'm playing on a EUR version of this game btw.
My workaround is to play on emulator or flashcart with that save file, get past the Yoob climbing cutscene, save it, move the save back into 3DS SD card then continue playing the game on TWiLight Menu++.
Same softlock. Thanks for the advise, I played on emulator, past the baby browser scene, saved and returned to 3ds
Good news! This problem is solved in both the latest stable 0.28.1 and latest nightly a33e2d8c . However, it only works when using DSi mode (twl clock and vram boost). DS mode still crashes at the same point.
Also, here's a save point a bit later so you only have to walk to the right to initiate the cutscene. The fight with Kammy is already done.
Mario & Luigi - Partners in Time (Europe) (En,Fr,De,Es,It).zip
Good news! This problem is solved in both the latest stable 0.28.1 and latest nightly a33e2d8 . However, it only works when using DSi mode (twl clock and vram boost). DS mode still crashes at the same point.
Well, doesn't work for me.
Good news! This problem is solved in both the latest stable 0.28.1 and latest nightly a33e2d8 . However, it only works when using DSi mode (twl clock and vram boost). DS mode still crashes at the same point.
Well, doesn't work for me.
Care to elaborate? What system? Flashcard? Which rom version? No-intro rom?
Care to elaborate? What system? Flashcard? Which rom version? No-intro rom?
O3DS, No-intro ROM ARMP.
Care to elaborate? What system? Flashcard? Which rom version? No-intro rom?
O3DS, No-intro ROM ARMP.
Okay good. Are you using twilightmenu++ to boot into it?
Why should I use gbarunner2 when M&L is a NDS game?
BTW I always use the latest versions from the build bot.
Why should I use gbarunner2 when M&L is a NDS game?
BTW I always use the latest versions from the build bot.
Oh right I was getting mixed up with another issue. In other words you've tried using twl clock speeds and the extra vram. i could check if there is a problem with the latest nightly but it'll take some time before I have the opportunity.
The game seems to no longer softlock in both DS and DSi mode on the latest nightly, c53f924, tested this on my N2DS XL.
I just checked both DS and DSi mode and I can confirm that it does work! Great job!
Most helpful comment
The game seems to no longer softlock in both DS and DSi mode on the latest nightly, c53f924, tested this on my N2DS XL.