Environment:
CPU: Intel(R) Xeon(R) E-2124 CPU @ 3.30GHz 4 Core
System: Windows10 19042.685
version 2020/11/10
loop_count = 4
num_threads = 4
powersave = 0
gpu_device = -1
cooling_down = 1
mobilenet_v2 min = 7.11 max = 11.80 avg = 8.57
shufflenet_v2 min = 4.92 max = 5.27 avg = 5.11
efficientnet_b0 min = 11.14 max = 11.38 avg = 11.21
resnet18 min = 25.91 max = 27.43 avg = 26.49
version 2020/12/28
loop_count = 4
num_threads = 4
powersave = 0
gpu_device = -1
cooling_down = 1
mobilenet_v2 min = 6.86 max = 7.85 avg = 7.16
shufflenet_v2 min = 10.54 max = 11.28 avg = 10.78
efficientnet_b0 min = 11.13 max = 11.48 avg = 11.28
resnet18 min = 21.15 max = 21.64 avg = 21.31
新版本下ShuffleNetV2的耗时变成了之前的两倍。
11月下旬时更新了很多x86 pack4的内容,shufflenet相比测试的其他模型多了Concat、Slice和ChannelShuffle,ChannelShuffle没有更新过,Concate 和 Slice都更新了x86 pack4,可能是这两个Layer的问题。
修好了~
Most helpful comment
修好了~