This happens on every tns run ios and it does xcode build during that.
There is a lot of warnings about Protobuf, amongst others.
Before adding this plugin, everything is fine - build happens in 1-2 minutes.
I have experimented with reinstalling the plugin, reinstalling platforms, cleaning platforms, as well as tested this on multiple projects which use NativeScript 5.4, 6.1.0, 6.1.1 etc. - but nothing helps.
Also tried using different versions of Node & npm - same results.
Really struggling to develop with this...
Logs are here:
https://gist.github.com/vpiskunov/69cc91d1352f3f02486236997c44b4f8
Appreciate any help @EddyVerbruggen!
Just tried installing your app:
EddyVerbruggen/footplr
It took 12 minutes for the first build, and the second one took 2 minutes only! But still my project takes 15 mins for second-build...
Yeah why they don't resolve this major issue!!!! While building my application almost hangs the whole system!!!
@zghotlawala can you please try cloning & installing & running this project https://github.com/EddyVerbruggen/footplr
And try running your own project鈥檚 build after you do that - let us know if that helps resolve it? It鈥檚 a weird but potential workaround that may have an impact.
This seems to relate to:
https://github.com/firebase/firebase-ios-sdk/issues/2665
I'd love to do something about it, but how the _beep_ should I be able to change this behavior?
@EddyVerbruggen Maybe updating the dependencies can solve this issue? https://github.com/firebase/firebase-ios-sdk/issues/2665#issuecomment-537983557
Seems to be coming for these processes created while building the application, I believe they are related to Crashalytics

same problem here! and I use also crashlytics as @foxted mentioned
same here unfortunately :(