Antialiasing for 2D rendering

Modern graphics card are very very powerfull, 2D rendering is peanuts for them.
OpenGL has lots of cool features such as MSAA that can be just turned on.
Vispy seems to support some antialiasing (not sure what kind).
Here is a discussion on this by the VISPY folks:
https://github.com/vispy/vispy/wiki/Tech.-Antialiasing
Some visuals in Vispy support it:
But in our case it seems that for example that the vectors layers for example is heavily aliased.
antialias=True (particularly vectors layer)We are no longer using OpenGL lines in the vectors layer, but now using mesh visuals due to problems with arbitrary line widths. I am not sure if they support an antialias mode
They should, antialias is not specific to old lines stuff...
That's great. I didn't see it exposed at a highlevel in vispy for meshes like it is for some line visuals, but we can dig in
This behaviour was fixed by using the mesh visual in #215 and i can no longer reproduce any moire effects. If anyone encounters additional aliasing problems they can either reopen this issue or create a new one with steps to reproduce
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They should, antialias is not specific to old lines stuff...