On MTA the original HUD takes too much of your screen, even if you turn on the option in settings that should adjust the proportions of it. It's just way too big, you can see in this thread how the HUD looks like on singleplayer or samp with widescreen fix made by thirteenag. https://forum.mtasa.com/topic/103042-widescreen-fix-for-mta/?_fromLogin=1
@botder
I have this problem with ultrawide screen, huds are really huge

My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using setGlitchEnabled.
My suggestion would be to just enable this by default (maybe without even making a client setting - it could just be a CVAR), but allowing scripts to use the old HUD by using
setGlitchEnabled.
enabling what feature exactly?
I tried setting automatic hud and checking the aspect ratio thing with no luck, you can see the result on my screenshot.
A good thing would be to allow us to resize the hud with a custom percentage setting or something similar
enabling what feature exactly?
enable the enhancement that this issue is tracking. it is a high-level suggestion on how we can implement this feature.
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For reference: https://github.com/ThirteenAG/WidescreenFixesPack/tree/master/source/GTASA.WidescreenFix