Is your feature request related to a problem? Please describe.
You need spent a lot of time to rewrite weapons system
Describe the solution you'd like
Describe alternatives you've considered
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Additional context
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-Add a setting that makes it possible to keep a weapon even when its empty (currently weapons get deleted from the slot when empty)
offset 0x60DB99 seems to be responsible for removing weapons while you have 0 ammo

I would love to see this "fixed".
This would be very helpful for adding custom weapons to MTA.
I would love to see this "fixed".
i think, this could be fixed by adding function clientside like setPlayerCanHandleWeaponWithoutAmmoOrSomethingLikeThatWithShorterName( bool )
setPedWeaponAutoRemove()
setPedKeepEmptyWeapons()