Describe the bug
(Moved from https://bugs.mtasa.com/view.php?id=8055 )
The bone positions seem to be 1 frame laggy. It seems that the ped rotation is set after onClientPreRender.
To Reproduce
I am using modified bone_attach, so you could easily reproduce it with that resource anywhere.
Resource by Ren712:
https://bugs.mtasa.com/file_download.php?file_id=1105&type=bug
Expected behavior
Custom attachements onClientPreRender should not be delayed by 1 frame
Video
http://www.youtube.com/watch?v=U95ls5931lE
**MTA version 1.5.6 stable
Additional context
Ren712 reported that this bug only happens with AK47/M4 aiming (his report was MTA 1.3), but you can clearly see on my server that all weapons are affected, in fact, i think bone positions are updated too late in any case and it has nothing to do with weapons at all.
This one is pretty annoying. I've noticed it too with bone_attach resource, especially when you have weapons attached to bones, it looks even more horrible. I'll fix it soon.
I think this should be a milestone for the next release.
Most helpful comment
This one is pretty annoying. I've noticed it too with bone_attach resource, especially when you have weapons attached to bones, it looks even more horrible. I'll fix it soon.