I have Horizontal Screen Tearing problem. I read FAQ but is there any option to add for opengl-hq?
Previously I haven't this problem but after updating mpv and xserver to xserver-xorg-core-lts-wily, this problem appeared (I don't know what cause the problem).
vo option is vo=opengl-hq:scale=ewa_lanczossharp:cscale=ewa_lanczossoft:dscale=mitchell:tscale=oversample:scale-antiring=0.6:cscale-antiring=0.9:scaler-resizes-only:sigmoid-upscaling:target-prim=bt.709:gamma-auto:correct-downscaling:temporal-dither:pbo:3dlut-size=256x256x256:blend-subtitles:interpolation:tscale-param1=0.0:deband
And my HW is ci3 and intel graphic 3000 and OS is Ubuntu 14.04.4
Can you please help me to fix the problem?
Tearing is (at least in our opinion) always a driver or compositor bug. mpv itself requests double-buffering and swapinterval, which prevents tearing if the driver actually works.
Your command options seemed flawed as far as interpolation unless you're setting -video-sync=display-resample in your config.
As far as 14.04.4-lts, can't see why people want to use it unless they have new hardware that can benefit. If that's the case why bother using on a 2 yr. old release with some half-assed upgrade of mesa. Try 16.04 instead or go back to 14.04.1 > .3
(OT somewhat, may arise in some future complaints, - mesa11 in Ubuntu is bugged in regards to a ubuntu session & optimus laptops when using nvidia drivers via nvidia-prime. The 'fix' was to go to modesetting (no sna) on the display side which prevents vsync (tear-free option) so tearing will be rampant.
Until nvidia's prime patches to X & kernel make their way out not a useable combo for media playback.
If you have HD3000, then you're probably best off using UXA where no TearFree option should be necessary. On the other hand I have no idea how you ever had scale=ewa_lanczossharp:cscale=ewa_lanczossoft working. My HD4000 is not fast enough for that no matter what driver versions or settings are used.
Note also that since you've already specified opengl-hq,sigmoid-upscaling, correct-downscaling and deband are all redundant. scaler-resizes-only is also redundant for even opengl since it is now the default.
@kevmitch Do you use hwdec=vaapi? With which opengl backend? x11, x11egl, drm-egl? Which libva version?
x11 is known to be broken, at least before libva 1.7.0 that seams to have fixed it. But before, I was having terrible performance here on integrated Intel too with x11, but fine with x11egl/drm-egl (that I still use).
My conf:
hwdec=vaapi
vo=opengl:backend=drm-egl:dither-depth=auto:pbo:fbo-format=rgba16
vo=opengl:prescale=nnedi3:nnedi3-neurons=128:nnedi3-window=8x6:nnedi3-upload=shader
vo=opengl:scale=ewa_lanczossharp:sigmoid-upscaling:cscale=ewa_lanczossharp:dscale=mitchell:correct-downscaling:scaler-resizes-only
vo=opengl:interpolation:tscale=oversample:temporal-dither:blend-subtitles=yes
vo=opengl:gamma=0.9:icc-profile-auto
vo=opengl:deband
@ArchangeGabriel: I hope you're aware that each vo=opengl option completely overrides the previous one.
Well, I wasnāt. I splitted lines because it became a bit long. So now it doesnāt work anymore⦠That explains some thingsā¦
OK⦠So the bad news is that ewa_lanczossharp doesnāt work finally. This must be a regression somewhere (libva, intelā¦), because it used to before (I mean way before, when I was having a single line for vo=opengl), at least with x11egl.
EDIT: This might also explain x11 performing better than x11egl (I think that x11egl has regressed). Will try downgrading libva.
Things should be working fine with recent kernel + modesetting DDX.
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If you have HD3000, then you're probably best off using UXA where no TearFree option should be necessary. On the other hand I have no idea how you ever had
scale=ewa_lanczossharp:cscale=ewa_lanczossoftworking. My HD4000 is not fast enough for that no matter what driver versions or settings are used.Note also that since you've already specified
opengl-hq,sigmoid-upscaling,correct-downscalinganddebandare all redundant.scaler-resizes-onlyis also redundant for evenopenglsince it is now the default.