Only issue I could find that might pertain is https://github.com/MonoGame/MonoGame/issues/4002
I've set up breakpoints on GamePadState.GetButtonPressed(Buttons.A) and it returns true but PacketNumber never updates.
@monkeyharhar - What platform are you running on? If Windows then are you using DesktopGL or Windows DirectX?
Oops, sorry, I should have specified. I am running on DesktopGL.
Yea, I never got around to implementing this since SDL does not posses a similar property (we could technically just increase PacketNumber on any gamepad event).
@cra0zy Any fix would be great! I am currently trying to reference PacketNumber to detect any input changes from a GamePad and as an early out in my Player input management code.
Still not working on DesktopGL, add this to the documentation or fix this please.
Fixed in #6760.
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Yea, I never got around to implementing this since SDL does not posses a similar property (we could technically just increase PacketNumber on any gamepad event).