Adding a Renderer to a Clipping Primitive will cause any materials using the MRTK Standard Shader with Fade mode on to appear more transparent than they actually should.
Steps to reproduce the behavior:
Adding a Renderer to a Clipping Primitive with a material with MRTK Standard Shader on Fade mode should not change how the material is rendered aside from the clipped portions.
With Clipping Box enabled:

With Clipping Box disabled:

Hi, I had a problem with Clipping Primitive where my texture became completely transparent, it's not the same issue but maybe my solution can work for you.
When you set the renderingMode to Fade do you change "Blended Clipping Width" ? When I set it to '0' that fixes the problem. Have you tried that ?
@AlexisAG wow that actually fixed it. Thanks for the workaround.
Thank you for reporting this. @AlexisAG is correct. The default "Blended Clipping Width" is 1 meter (which is probably a little large for most holograms).
I'll document this better for future developers.
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Most helpful comment
Thank you for reporting this. @AlexisAG is correct. The default "Blended Clipping Width" is 1 meter (which is probably a little large for most holograms).
I'll document this better for future developers.