Unity UI Example on HandInteractionExamples Scene scrolls content outside of panel.
Bug is not visible on the editor or Video Capture. Bug only visible on the device.
Steps to reproduce the behavior:
Content should stay inside scrolling panel, hiding the overflow.

I remember that it happens when you set the depth buffer to16-bit. Cameron said it seems Unity UI requires 24-bit for masking. If you build with 16-bit, the same symptom can be observed on the eye tracking text scroll example too.
Closing as this is a known (and documented) issue with Unity UI
@cre8ivepark - Where can you change the depth buffer of Unity UI items? I am looking on google as well
Note: this can be done on File > Build > Player Settings > XR Settings > Changing Windows Mixed Reality Depth Buffer to 24bit :)
Hi, I just encountered this issue while trying to set up eye auto-scroll using the docs as a guide. I think it would be useful to have this information added to the docs to keep people in the loop.
@davidkline-ms I think we might also want to remove our debug warning when the depth buffer is set to 24 bit. There are valid scenarios, like this, where 16 bit isn't sufficient. Thoughts?