Mixedrealitytoolkit-unity: An idea to add functions to MRTK Examples / MaterialGallery for easy understanding by developers.

Created on 24 Nov 2019  ·  4Comments  ·  Source: microsoft/MixedRealityToolkit-Unity

Describe the problem

MRTK sample material gallery scene can understand MRTK StandardShader, but I feel there are some problems.
・Cannot intuitively understand the functions of MRTK StandardShader with HoloLens

If this problem is solved and MRTK StandardShader can be confirmed not only on the Unity editor but also on the actual HoloLens machine, it will lead to understanding of MRTK StandardShader.

Describe the solution you'd like

It would be great if there was a function in the Material Gallery scene of the MRTK example to better understand the functions of the MRTK StandardShader.

Describe alternatives you've considered

I put Slider in the scene as a way to solve the problem
Suggests an idea of ​​changing MRTK StandardShader parameters from a script.

ExamplTest Scene Feature Request Shaders / Materials

Most helpful comment

I love this idea, I agree it will make the scene more interactable while improve understanding. I just returned from paternity leave but hope to take a look at the pull request soon.

All 4 comments

@Sthesia Thank you HoloMoto! Please let me know if you need any help with opening PR.

@Cameron-Micka as FYI

I love this idea, I agree it will make the scene more interactable while improve understanding. I just returned from paternity leave but hope to take a look at the pull request soon.

@Cameron-Micka Thank you, I believe the greatness of MRTK StandardShader can be shared with all developers.
I was sick for a while, so I couldn't move.sorry
It's my first time, so I'd be glad if you could tell me what to do.

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