Mixedrealitytoolkit-unity: Apps deployed on HoloLens are in a "screen form"

Created on 2 Sep 2019  路  4Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Describe the bug

When i play an app that i deploy on HoloLens, the device show me just a "screen" of the first scene.

To reproduce

Steps to reproduce the behavior:

Create a new project
Add Mrtk on it
build it
Deploy it on HoloLens 1
Play the app
See the problem

Expected behavior

Normal behavior of an holoLens's application : immersion of the user.

Screenshots

Capture

Your Setup (please complete the following information)

  • Unity Version 2019.1.7f1
  • MRTK Version v2.0.0

Target Platform (please complete the following information)

  • HoloLens 1
Question

Most helpful comment

Might be happening when the "Windows Mixed Reality" Virtual Reality SDK is missing in the XR Settings of the Player Settings.

All 4 comments

Might be happening when the "Windows Mixed Reality" Virtual Reality SDK is missing in the XR Settings of the Player Settings.

Capture

I have this settings

Seems similar to this report:

https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5447

Note that the MRTK doesn't have control over how Unity renders things on the device (if it could, that would be interesting... but weird... but interesting!).

For simplicity's sake, I would just try to get things working WITHOUT the MRTK, and you should be able to then copy the exact settings and get things to work with the MRTK.

I remember hearing about a buggy WMR package (i.e. UPM package) - I used 1.0.12 recently which works fine.

It was actually in the XR settings with the "WSA Holographic...".
Problem solved, thank you.

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