When i play an app that i deploy on HoloLens, the device show me just a "screen" of the first scene.
Steps to reproduce the behavior:
Create a new project
Add Mrtk on it
build it
Deploy it on HoloLens 1
Play the app
See the problem
Normal behavior of an holoLens's application : immersion of the user.
Might be happening when the "Windows Mixed Reality" Virtual Reality SDK is missing in the XR Settings of the Player Settings.
I have this settings
Seems similar to this report:
https://github.com/microsoft/MixedRealityToolkit-Unity/issues/5447
Note that the MRTK doesn't have control over how Unity renders things on the device (if it could, that would be interesting... but weird... but interesting!).
For simplicity's sake, I would just try to get things working WITHOUT the MRTK, and you should be able to then copy the exact settings and get things to work with the MRTK.
I remember hearing about a buggy WMR package (i.e. UPM package) - I used 1.0.12 recently which works fine.
It was actually in the XR settings with the "WSA Holographic...".
Problem solved, thank you.
Most helpful comment
Might be happening when the "Windows Mixed Reality" Virtual Reality SDK is missing in the XR Settings of the Player Settings.