When running a scene in the editor, opening the TouchScreenKeyboard, no keyboard is displayed; the keyboard status is immediately set to TouchScreenKeyboard.Status.Done.
Steps to reproduce the behavior:
Keyboard should be displayed and allow user input.
Not exactly a bug as the touch screen keyboard is a Unity method call, and you're not on a platform that supports the touch screen if you're running in the editor.
While I agree it would be really great to bring up the keyboard in the editor, this is not something we are able to do since it would require creating an entire keyboard control just for in-editor simulation. For in-editor simulation, you can directly type into a UnityUI text field using your keyboard.
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While I agree it would be really great to bring up the keyboard in the editor, this is not something we are able to do since it would require creating an entire keyboard control just for in-editor simulation. For in-editor simulation, you can directly type into a UnityUI text field using your keyboard.