I am testing the MRTK 2 RC 1, I made a build with the HandInteractionExamples and installed it on a Hololens 1. However when I start the application it creates a holographic 2D window (like a UWP application) where the camera is rendered and no interactions are captured.
Create a blank project with only the MRTK 2 RC 1 foundation and exemples then create a build with the HandInteractionExamples scene.
When the app starts, all app holograms should disappear and the app should be rendered in 3D with all interactions working.
Please ask if needed.
Did you enable Virtual Reality Supported in your UWP settings?

@benjamincoven
Sorry I was not in my office.
Yes now it works, Virtual Reality Supported was enabled but there was no sdk in the Virtual Reality SDK. Adding Windows Mixed Reality did the job.
I let you choose to close or not this issue since the MRTK2 automaticly enables Virtual Reality Supported but does not seem to add WMR to SDK list.
Thank you.
I think that someone else hit something similar here because their gitignore rules were ultimately ignoring the manifest.json that we have (which will ensure that the WMR package gets pulled down).
It would be interesting to check to see that you didn't hit this issue.
Going forward if you hit this again + have a min repro we can look at, feel free to reopen this issue or file a new issue.
Um...i'm experiencing the same issue, even with a Virtual Reality SDK.
Here my config:
Unity 2019.1.4f1
Visual Studio 2019
MRTK v2.0.0-RC1-Refresh (Foundation + Examples)


@Weasy666 A few things to try:
@keveleigh i checked it out with "WSA Holographic …" unchecked and that did the trick. Thanks for that!
@keveleigh Maybe a stupid question but do you think it is possible to develop an Unity application that is not in fullscreen but in window mode, and that would reacts to inputs. This can be really interesting for developping 2D application with Unity instead of classic UWP.
Most helpful comment
@keveleigh i checked it out with "WSA Holographic …" unchecked and that did the trick. Thanks for that!