Pulling the trigger of the motion controller makes the beam appear infront of it. It kinda snaps into position, because during the first frame of visibility, its in a wrong position
Line just appears in front of the motion controller
First frame is wrong
put on MR HMD and pull the trigger on the motion controller
2018.3.8f1
mrtk_development
@StephenHodgson this is also caused by the wrong order of execution:
It's the second time the matrix is old the moment it's needed.
Nonetheless, the MixedRealityToolkit seems to have a problem with execution orders
@Alexees,
We very much appreciate all of the investigation you have been putting into your issue reports. It helps immensely!
@davidkline-ms,
thanks for the appreciation. im actually going to work full time on MRTK at least until the end of the month. we will be replacing a pretty crippled version of a year old HTK and I want to make sure the conversion goes as smooth as possible.
If there's anything I can help with besides my path of investigations, let me know.
Tagging with Input, but specifically this is pointers within Input
@Alexees , this seems to have been fixed via PR #3626. Can you confirm and close the issue if appropriate?
this issue is pretty old, but at that time some errors I found got doubled in issues I've written and from the sounds of these two, these are two of those.
I'm pretty sure this is fixed.
@luis-valverde-ms my assumption was wrong, it's not fixed.
Maybe you could take a look at #3583 because I think it has to do with it and is still the case.
Thanks @Alexees . With the repro in that one it should be relatively straightforward to get to the bottom of it.