Mixedrealitytoolkit-unity: HandDraggable is not ported

Created on 6 Mar 2019  路  5Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Overview

The feature HandDraggableis not ported to MRTK V2.0.0-Beta2

Expected Behavior

In Holotoolkit, we can use this from script HandDraggable as a class under HoloToolkit.Unity.InputModule,

Actual Behavior

I don't see it in MRTK

Steps to reproduce

_(Links to sample github project preferred)_

Unity Editor Version

2018.3

Mixed Reality Toolkit Release Version

v2.0.0-Beta2

Most helpful comment

@tletie ManipulationHandler now supports both one and two-handed manipulation. You can find the example scene here:
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Assets/MixedRealityToolkit.Examples/Demos/UX/TwoHandManipulation/ManipulationExample.unity

All 5 comments

Have you checked out ManipulationHandler.cs? See the ManipulationExample scene for a demonstration

Oh, Let me give it a try

@tletie ManipulationHandler now supports both one and two-handed manipulation. You can find the example scene here:
https://github.com/Microsoft/MixedRealityToolkit-Unity/blob/mrtk_release/Assets/MixedRealityToolkit.Examples/Demos/UX/TwoHandManipulation/ManipulationExample.unity

@tletie, as Yoon mentioned, the new manipulationhandler is the replacement for handdraggable.

We are actively working on a porting guide / feature map that will help customers discover the changes.

Please keep issues like this coming! They help us take a step back and review our documentation needs.

Thank you @davidkline, ManipulationHandler is the solution.

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