In my project, I have a list of UI Buttons that when click will execute a function that teleports the camera position. In the Unity editor, this functionality works as expected however when deployed to the Lense clicking my buttons only seems to refresh the button list.
I thought this was an issue with the RaycastCamera naming but I changed the camera name to UIRaycastCamera and this didn't solve my problem.
Is this an issue on my end or is it a problem with the Toolkit?
Thank you
Building to the Lense and air tapping UI buttons should perform onClick function associated
Building to the Lense and air tapping UI buttons causes button list refresh and no event
_(Links to sample github project preferred)_
Build scene with Mixed reality menu item config setup, create UI canvas buttons with onClick functions, deploy to Hololense
2017.2.0F3
Current
(Please let me know if this is the correct place for this)
This is fixed in the dev branch and will be addressed with the next release.
Is there an easy fix for this problem without using the Dev Branch?
You could always take a look at the PR and make those changes in your code
Hey, @LaneMax I found that using the latest release https://github.com/Microsoft/MixedRealityToolkit-Unity/releases gave me pretty good results as well as adding Mesh Colliders to my UI elements.
Looks like GitHub didn't automatically close these issues when merged into master. I'll close these manually and look into why.
Most helpful comment
This is fixed in the dev branch and will be addressed with the next release.