Unity Closing Automatically looking for a fix
run correctly
after a period of when the controllers are visible unity automatically closes
2017.2.0f3
newest version
2017.2.0 I think it is
With the MRTP4 build I've seen fewer crashes, so please confirm if you are using the latest MRTP build
Does this crash happen over time, or when you click buttons on both controllers together?
i downloaded it only like 10 hours ago
So does the new build resolve your crashing issue. Or are you experiencing one of the other crashes reported in the issues (like controller buttons?)
the old build works better than the new build I downloaded which was 2017.2.0 250 Idk I downloaded it from somewhere and it works better than the new current version I want the new current version because 1 its more updated and 2 I can learn better with it too
Happens in MRTP 4 too. The last Editor log message is this:
Assertion failed
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Assert(Boolean)
HoloToolkit.Unity.InputModule.FocusManager:GetPointer(IPointingSource) (at Assets\HoloToolkit\Input\Scripts\Focus\FocusManager.cs:713)
HoloToolkit.Unity.InputModule.FocusManager:GetSpecificPointerEventData(IPointingSource) (at Assets\HoloToolkit\Input\Scripts\Focus\FocusManager.cs:433)
HoloToolkit.Unity.InputModule.InputManager:RaiseSourceUp(IInputSource, UInt32, InteractionSourcePressInfo, Object[]) (at Assets\HoloToolkit\Input\Scripts\Utilities\Managers\InputManager.cs:430)
HoloToolkit.Unity.InputModule.InteractionInputSource:InteractionManager_InteractionSourceReleased(InteractionSourceReleasedEventArgs) (at Assets\HoloToolkit\Input\Scripts\InputSources\InteractionInputSource.cs:919)
UnityEngine.XR.WSA.Input.InteractionManager:OnSourceEvent(EventType, InteractionSourceState, InteractionSourcePressType) (at C:\buildslave\unity\build\Runtime\VR\HoloLens\ScriptBindings\GestureSource.cs:481)
(Filename: Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs Line: 713)
Duplicate of #1344