Mixedrealitytoolkit-unity: We should reconsider the Set Scene Settings option(s) that are in the Toolkit Menu

Created on 27 Aug 2017  路  2Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Those settings right now are very HoloLens centric. Almost all the settings that are being done in that are not what is needed for Immersive Headsets. I would like to see a discussion on how this can be better implemented for all cases, Immersive Apps, Holographic Apps, and Hybrid/Asymmetric Apps.

Immersive HMD Question

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I am wondering if we start pushing people to using some of the prefabs. A lot of this is taken care of by things like the HololensCamera, Mixed Reality Camera, and Mixed Reality Camera Parent prefabs. Maybe a drop down that offers them which camera we put in the scene?

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Agreed, I've already taken some steps to do this in my utilities update.

I am wondering if we start pushing people to using some of the prefabs. A lot of this is taken care of by things like the HololensCamera, Mixed Reality Camera, and Mixed Reality Camera Parent prefabs. Maybe a drop down that offers them which camera we put in the scene?

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