Mixedrealitytoolkit-unity: Teleport and other controls should match the shell

Created on 9 Aug 2017  路  6Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Right now the HTK has a teleport script which uses the Xbox Y button for teleport, and the bumpers for rotation. However, in the recent versions of the Mixed Reality Portal, the navigation uses the left thumb stick forward to teleport, and the right thumbstick to rotate.

I think it would be best if the default behavior of the HTK matched that of the shell.

Thoughts?

Immersive HMD

Most helpful comment

agreed!

All 6 comments

agreed!

Agreed.

@StephenHodgson - You implemented a good chunk (if not all) of the input module, right? Any thoughts on how best to go about this?

Unsure about the new branch. I haven't looked at it at all yet.

I'm going to mark this an an enhancement, not a bug.

Closed by #964

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