Mixedrealitytoolkit-unity: 5.6.0f3: Holographic Remoting doesnt work with Camera Prefab.

Created on 31 Mar 2017  路  5Comments  路  Source: microsoft/MixedRealityToolkit-Unity

HoloLensCamera prefab doesnt work in latest version of Unity.

A newly created camera from scratch in f3 will work well.

image
You can see up here that im connected with remote, the camera is controlled by the Hololens, the cursor goes on the ball but the camera doesnt render anything on both hololens and editor. The same scene works in 5.5.

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I know this discussed in different place, but just uncheck the MSAA on the prefab and it will start working again,.

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@markval, could you do a diff of the HoloLensCamera.prefab and the new camera you've setup here so we can see the exact changes? Thanks

I have experienced the same problem, but only while using the "simulate in editor" option.
The Console at the Unity editor printed "RenderTexture: Resolving surfaces of different formats" once per frame.
Selecting "Allow HDR" at the camera options solved it.

I have not been able to reproduce this with the default HoloLensCamera.prefab in 5.6.0p1

The problem may be that you're on the scene tab and not on the game tab?
The Remote player does not render the scene if you're in a different tab other than the game tab.

I know this discussed in different place, but just uncheck the MSAA on the prefab and it will start working again,.

That is correct. I have already addressed this in the 5.6.0p1 pull request.

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