"Failed to world lock serialization failed"
I sometimes get this error after creating a WorldAnchor in a UNet Sharing project (Host). What does it mean?
Same Problem here
I found the problem.
In my case the problem was that the spatial mapping of the room was 300mb. So the exporting method fails. The solution was to remove the room spaces from the Hololens. To remove the spaces go in Settings -> System -> Spaces
I got this too. Clearing the space fixed it. This should probably be a more detailed error message in any case but is there a way to check this in runtime?
Going to close this. It's probably been archived by google by now.
Please open a new issue if it still exists.
Most helpful comment
I got this too. Clearing the space fixed it. This should probably be a more detailed error message in any case but is there a way to check this in runtime?