Mixedrealitytoolkit-unity: Release / Versioning system ?

Created on 16 Sep 2016  路  6Comments  路  Source: microsoft/MixedRealityToolkit-Unity

Hi guys

I was thinking that it may be useful to put some sort of "release process" in place or simply a versioning tagging system.
Basically when I get the latest version of the HolotoolKit and copy it into another project, I use the git SHA to reference which version I'm on but this obviously not ideal.
What about using a major/minor/patch scheme when branches are merged to master ?

Related to that I have to create some sort of release notes myself but this could be auto-generated as well for each new "release".

Just my 2c.
-s

Most helpful comment

@ChimeraScorn and I have been brainstorming and working towards this. I don't have an update at the moment but our current plan is to leverage internal automated build systems to snap builds, mark them as releases and publish them to the Unity asset store.

All 6 comments

We've talked about that a lot actually! Hopefully something materializes soon!

Any word on this? I think this is important.

@NeerajW What's it take to get a build server and VSTS account going that we can use to automate builds of the HTK?

I'd like to see you guys throw this on the Unity Asset store to make it easier to push versioned updates.

@ChimeraScorn and I have been brainstorming and working towards this. I don't have an update at the moment but our current plan is to leverage internal automated build systems to snap builds, mark them as releases and publish them to the Unity asset store.

@NeerajW I assume there's a plan in place for for this already, but could this be documented somewhere in the contributing document?

Was this page helpful?
0 / 5 - 0 ratings

Related issues

StephenHodgson picture StephenHodgson  路  3Comments

reillydonovan picture reillydonovan  路  3Comments

dfields-msft picture dfields-msft  路  3Comments

chrisfromwork picture chrisfromwork  路  3Comments

amfdeluca picture amfdeluca  路  3Comments